Trying to land a job is tough. What if it became fun? Thanks to one group of Makers and a BLE Arduino, it can.
Led by designers Guillaume Beinat and Alexandre Suné of Tazas Project, a dozen graduate students from France’s École de Communication Visuelle Aquitaine created an immersive board game that highlights the experience of being a marketing agency intern.
The aptly-dubbed InternTrip game is based on a Blend Micro (ATmega32U4) and pairs with an iPhone to serve as its interface. As its name would imply, the project recreates the experience (or “trip”) of landing a job at a communications firm, from starting as an intern to landing a full-time position. The system relies on the use of the Arduino BLE chip to calculate a player’s position on the board and simultaneously relay the information over the mobile device.
The received coordinates enable the player to discover inside the walls of the agency by moving their smartphone over the exterior of the building, which in this case is the game board.
“From table football to the terrasse, passing by the coffee machine or the photocopier, they invite us to visit the agency, to talk with the team and to compete with our colleagues in head to head questionnaires about the world of advertising. This is your time, young, exploited interns, to take your revenge and land that job,” the team writes.
Pretty interesting concept, if you ask us. Watch the video below to see it in action! (Nice find, Arduino!)
Let’s transition your products from a ‘dumb’ to ‘smart’ thing.
Many enterprises, startups and organizations have already been exposed to the innovation land grab stemming from the rapidly evolving Internet of Things (IoT). What’s available in the product/market fit arena? This is the hunt to cease some segment of the multi-trillion dollar growth reported to gain from the IoT, enabling embedded system connectivity coupled with the ecosystem value-add of a product or service. Even for that matter, transforming a mere idea that centers around connectivity solutions can present an array of challenges, particularly when one seeks to bring to market disruptive ways for the end-user to adopt from the more traditional way of doing things (e.g. GoPro, PebbleWatch, FitBit, and even to as far as e-health monitors, tire subscriptions, self-driving vehicles, smart bracelets, connected medical apparatus or Industrial Internet devices, home automation systems and more).
All together, there’s one overlaying theme to these Internet-enabled products. They are all pervasively SMART technologies that help monetize the IoT. Now, let’s get your products to transition from a once ordinary, mundane object to a much smarter, more secure “thing.” When doing so, this too can often present a few obstacles for designers, especially as it requires a unique set of skills needed to interface systems with connectivity to the cloud or Internet.
To top it all off, there may already be various product lines in existence that have a mandate to leverage a connected ecosystem/design. In fact, even new ones require connectivity to the cloud, having designs set forth to enhance via customer usage then combining this user data with other associated data points. Already, the development to enable such devices require an assortment of skills. It’s an undertaking, one in which requires knowledge and expertise to command stable connectivity in the infrastructure and design a product with security, scalability, and low power.
Moving ahead, here are some recommendations developers and Makers should know:
Identify a need and market: The value of the smart device lies in in the service that it brings to the customer. Identify the need to develop a strong offer that brings value or enhances efficiency rather than creating a simple gadget. (See Marc Andreesen’s infamous blog on product/market fit for more tips).
Validate your ideation: Carry out market research. Do your due diligence. Determine whether the device you think of creating already exists. Can improvements be ascertained with testimonial as an enhanced or unique experience? Indeed, benchmarking will allow you to discover any competitors, find sources of inspiration, develop a network of ideas to pool and find other areas for improvement as well.
Prototype toward MVP: New device fabrication techniques, such as 3D printing, are the ideal creative validation for producing prototypes much faster and for less money. They also promote iteration, which is an integral process when designing the device towards MVP.
Connect the ‘thing’ then concert it into a smart ‘thing:’ Right now, there is no mandatory standard for interconnecting different devices. Selecting the right technology is essential, particularly if the device requires low-power (speaking of low-power….) and event and state controls, which highly optimize extended power and the services to enrich the information system and eventally enhance user experience with a roadmap toward an ecosystem.
Develop the application: Today, the primary smart devices are linked to an dedicated mobile app. Since the app transforms the smartphone into a remote control, it must be be easy to use for your end-users, and more importantly, simply upgraded via the cloud.
Manage the data: Fitted with a multitude of sensors, connected gadgets generate an enormous amount of data that need to be processed and stored with the utmost security across all layers even to as far as using cryptography in memory. (After all, you don’t want your design become a ‘Tales from the Crypt-O” horror story.)
Analyze and exploit the data: By processing and analyzing the data, a company can extract the necessary information to deploy the right service in the right place at the right time.
Measure the impact of the smart device: Set up probes to monitor your devices and data traffic quality. Answer questions objectively as to how it would securely scale and evolve should there be an instant high volume success and usage. This will help you measure the impact of the smart device in real time and adapt its actions accordingly, and model into the product roadmap and MVP spec.
Iterate to fine-tune the device’s use: After launching the project, the process has only begun. Feedback needs to be taken into account in order to adjust and fine-tune the project. Due to its very nature, digital technology requires continuous adaptation and iteration. “Try and learn” and present riskier ideas to products are the fundamental principles behind transformation when imposing a new use.
Prototype again: Continuous adaptation and iteration means that your company needs to produce a new prototype.
Here’s 10 + 1 invaluable steps to launching your IoT project or product.
11. Take advantage of the hands-on training in your region.
As an application space, IoT sensor nodes are enabled by a number of fundamental technologies, namely a low-power MCU, some form of wireless communication and strong security. With this in mind, the newly revealed Atmel IoT Secure Hello World series will offer attendees hands-on training, introducing them to some of the core technologies making the Internet of Things possible, including Wi-Fi and CryptoAuthentication.
What’s more, these sessions will showcase Atmel’s diverse Wi-Fi capabilities and CryptoAuthentication hardware key storage in the context of the simplest possible use cases. This includes learning how to send temperature information to any mobile device via a wireless network and how to enable the remote control of LEDs on a SAM D21 Xplained Pro board over a Wi-Fi network using a WINC1500. In addition, attendees will explore authentication of IoT nodes, as well as how to implement a secure communications link — something that will surely come in handy when preparing to launch your next smart product.
As you can see, so far, everyone is LOVING the Hello World sessions — from hardcore embedded engineers to hobbyists. Here some recent social activity following the recent Tech on Tour events in both Manchester and Heathrow, UK. Need we say more? These tweets say a thousand words!
Connected and ready to go… all before lunch! (Yes, there’s food as well!)
Atmel’s Tech on Tour and proud partner EBV Elektronik proudly thankful for the successful event in Manchester, UK.
Atmel’s Tech on Tour just successfully completed a full house attendance training in Manchester, UK
If you’ve ever read a comic book, then you’re well aware of the one thing that every superhero has in common: they all have a special power, whether it’s memory manipulation like Professor X, web-spinning and crawling like Spiderman, or x-ray vision like Superman. Unfortunately in print, a reader can’t actually experience the sound effects that coincide with these actions. Instead, they are typically spelt out inside a callout bubble. BAM! POW! ZAP! BOOM!
Well, Makers Niki Selken and Annelie Koller thought it would be a fun idea to channel their inner superhero by creating what they call Action Bands — wristbands that emit sound and light effects as they move. In other words, these wearable devices bring those callout bubbles to life.
To accomplish this, the Maker duo used an Adafruit FLORA (ATmega32U4), an accelerometer, a piezo, conductive thread, a LiPo battery, some NeoPixels, a headband and laser-cut plexiglass icons. These icons were then attached to a store-bought headband and shaped with a sewing machine to fit the wrist.
From there, the FLORA and accelerometer were connected with conductive thread. The Makers then loaded the code to produce sounds and light effects depending on X,Y and Z coordinates and acceleration. The sounds were compiled from a library created by MIT, while the LEDs employed the Adafruit NeoPixel Library, of course.
“The hardest part was discovering the X-Y-Z access thresholds for the gestures that trigger the sound. We have three unique gesture sets that trigger three different sounds. Part of the fun is finding those gestures and discovering the sounds we programmed,” Selken explains.
Want one of your own? Grab your cape and zoom on over to the project’s page, where you can find its detailed instructions, schematics and more.
“I chose a name badge because I attend and speak at quite a few tech conferences and events. Breaking the conversational ice with 8,000 strangers can be a bit daunting. A one-off ‘badge’ might grab people’s curiosity and show off some practical wearable computing vibes at the same time. Also, almost everybody likes steampunk,” Reilly writes.
As fate would have it, the Maker received a 1.8-inch color LCD screen for Christmas, capable of displaying bitmaps at a resolution of 160 x 128 pixels and being easily programmed using a Linux notebook through the Arduino IDE. Driven by an Arduino Pro Mini (ATmega328) soldered to an LCD breakout board, the badge itself features a digital temperature sensor, a battery pack, an integrated micro-SD card, and a handmade brass frame to hold it all together. The Pro Mini and display board are both suspended within the badge’s frame, while some 22-gauge copper wire from a CAT 5 cable is tasked with connecting the more discrete components, like the temperature sensor and resistors.
“The programmable/microcontroller approach lends itself to exploring ‘networked’ wearable computing in upcoming version 2.0 and beyond versions,” the Maker says.
In terms of programming, Reilly notes that it was relatively straightforward through some good ol’ Arduino code. Beyond that, he used examples from the Adafruit_GFX and Adafruit_ST7735 libraries, then added lines that cycled through a couple of bitmaps, such as a “Dr Torq” image and a text readout of the ambient temperature.
As impressive as version 1.0 may be, the Maker already has some ideas for future iterations. A few notable improvements to beef up its steampunk aesthetics and hackability include swapping out its AAA batteries, replacing fake with real leather, and using 10-pin female headers on the MCU side to connect the 10-pin male headers on the LCD breakout board. Reilly is also looking to migrate from the Pro Mini to an Arduino Yún (ATmega32U4), which would enable him to wirelssly connect the badge with his smartphone.
Body sensor shipments will reach 3.1 million units annually by 2020, new report says.
In today’s Internet of Things (IoT) era, wearable technology will undoubtedly migrate from simple wrist-adorn devices to various biometric sensors embedded within our clothing. According to a new report from research firm Tractica, this change will take place over the next five years where more than 10 million items of smart clothing will be shipped annually. This increase will be driven by quantified self adoption, which includes the collection, measurement, tracking and analysis of body data to help wearers live healthier lives.
(Source: Polo Ralph Lauren)
These latest figures follow in the footsteps of Garner’s recent study, which projects nearly 26 million e-textiles to be in use by 2016. This niche isn’t anything entirely new; in fact, athletes and avid sports enthusiasts have been using sensor-laden shirts, shorts, bras and socks for a little while now, all in an effort to acquire biometric information around muscle, breathing rate and heart activity. Over the next several years, the appearance of smart clothing is expected to change in appearance from high-tech athletic apparel to everyday street gear.
Meanwhile, the body sensor sector is also experience a transition as heart rate monitors decline in unit volume and newer devices like baby and pregnancy monitors, headbands, posture monitors and 3D trackers begin to build momentum. Tractica forecasts that shipments of embedded garments will jump from 140,000 units in 2013 to 10.2 million units by 2020, while body sensor shipments will decrease from 3.0 million units in 2013 to 1.2 million by 2017, before rising again to 3.1 million units in 2020.
“The ultimate wearable computer is a piece of smart clothing that one can wear as a garment or a body sensor that can track and measure specific vital signs,” says research director Aditya Kaul. “Both of these device categories are designed to seamlessly integrate with users’ daily lives.”
While we’ve already seen a number of major brands, ranging from Polo Ralph Lauren to adidas, take giant leaps into the smart clothing market, we can’t overlook the number of soft electronics DIY projects either. Inspired to create their very own e-textiles, Makers have already begun to embrace various easy-to-use wearable platform, including the Arduino Lilypad (ATmega328) and Adafruit’s FLORA (ATmega32U4), which can be easily daisy chained with various sensors for GPS, motion and light.
Designed with astronauts in mind, the Eye of Horus is an open-source platform that lets wearers interact with any device by just looking at it.
In recent months, we’ve seen quite a few 3D printing advancements stem from the aerospace industry, most notably Made In Space’s efforts to bring additive manufacturing into orbit as well as Rocket Lab’s battery-powered rocket engine destined for blast off. Now, a new project — which was created as part the 2015 International Space Apps Challenge — has employed 3D printers to help NASA engineers and astronauts safely complete tasks at hand.
While in space, engineers and astronauts are often forced to abruptly stop an activity to operate computers or some other tools, which could result in a loss of time that could ultimately jeopardize a mission. In an effort to solve this conundrum, a team from the Spain-based Makeroni incubator has set out to create a game-changing wearable that would enable these researchers to inteact with objects by simply looking at them. And adding to the impressiveness of the project, it was built in just two days.
Eye of Horus is a 3D-printed, open-source platform that allows a user to control devices via sight. The gadget in focus is identified using light beacons (similar to LiFi technology), which emit various frequency pulses for each device (whether that’s a PC, camera, TV or microwave). A frontal camera detects this light, differentiates and wirelessly communicates with the objects as the wearer glances at them.
As you can imagine, not only would this provide tremendous assistance to those in zero-G, but could be applied in a number of real world settings — particularly assisting those with mobility problems, drivers on the road who otherwise would have to take their hand of the wheel to interact with a device and gamers looking for an eye-controlled mouse.
Aside from its printed circuit board and software components, the Eye of Horus was created entirely by using 3D printing. Inside a custom enclosure lie a serial bluetooth 4.0 BLE Module, a relay control module, an infrared LED and n an Arduino Pro Mini (ATmega328). Meanwhile, the software is divided in two blocks: a server program (VoCore) running in the Eye of Horus and client in a laptop computer.
So what does the future hold for this incredible device? Its creators have their sights set on continuing the development of their eye-tracking devices and perhaps even a Kickstarter launch in the coming months. In the meantime, you can read up on their entire project here.
WEZR is for anyone who wants to know the accurate, real-time weather forecast of a specific location.
Sure, nowadays you can whip out your smartphone and quickly pull up the weather, but that might not always be accurate enough to fulfill your real-time needs. Take for instance those heading out on a hike, those looking to catch some waves or even those planning a weekend getaway, a small tracker that provides a personalized, up-to-the-minute forecast can come in handy at crucial times.
WEZRis comprised of a connected sensor and an accompanying app that attaches to any device, jacket, backpack, keychain, bike handlebar, ski pole or some other sort of accessory, and offers precise mile-by-mile geolocated forecasts with continuous monitoring and updates beamed right to your phone. The unit itself features a BLE module and a number of microelectromechanical systems, in addition to an ARM-based architecture for the pre-processing and storage of data.
“WEZR tackles weather forecast reliability and accuracy through a combination of sensors, engineering, distributed networking and cloud computing,” the team writes.
How it works is relatively simple: An adapter reads the current status of the weather based on air pressure, humidity and temperature in an area by way of the WEZR device. An embedded sensor tracks and communicates atmospheric data directly to the app (iOS and Android compatible) over Bluetooth, which in turn, is relayed to a cloud-based service. There, advanced algorithms analyze the live information and combine it with traditional weather predictions. This data is then displayed directly onto the smartphone and updated every five minutes.
“Our goal was to create a new concept featuring a simple sensor that easily transfers the data to the algorithm and then to your smartphone instantaneously and seamlessly to provide you with the most-accurate weather information possible,” the team adds.
At the moment, WEZR forecasts will only be available in specific areas with expansion into new territories contingent upon the amount of funding. To start, the startup hopes to roll out to most of the U.S. and a large portion of western Europe, with Japan and Australia to follow.
The IoT recipe comprises of three key technology components: Sensing, computing and communications.
In 2014, a Goldman Sachs’ report took many people by surprise when it picked Atmel Corporation as the company best positioned to take advantage of the rising Internet of Things (IoT) tsunami. At the same time, the report omitted tech industry giants like Apple and Google from the list of companies that could make a significant impact on the rapidly expanding IoT business. So what makes Atmel so special in the IoT arena?
The San Jose, California–based chipmaker has been proactively building its ‘SMART’ brand of 32-bit ARM-based microcontrollers that boasts an end-to-end design platform for connected devices in the IoT realm. The company with two decades of experience in the MCU business was among the first to license ARM’s low-power processors for IoT chips that target smart home, industrial automation, wearable electronics and more.
Goldman Sachs named Atmel a leader in the Internet of Things (IoT) market.
Goldman Sachs named Atmel a leader in the Internet of Things (IoT) market
A closer look at the IoT ingredients and Atmel’s product portfolio shows why Goldman Sachs called Atmel a leader in the IoT space. For starters, Atmel is among the handful of chipmakers that cover all the bases in IoT hardware value chain: MCUs, sensors and wireless connectivity.
1. A Complete IoT Recipe
The IoT recipe comprises of three key technology components: Sensing, computing and communications. Atmel offers sensor products and is a market leader in MCU-centric sensor fusion solutions than encompass context awareness, embedded vision, biometric recognition, etc.
For computation—handling tasks related to signal processing, bit manipulation, encryption, etc.—the chipmaker from Silicon Valley has been offering a diverse array of ARM-based microcontrollers for connected devices in the IoT space.
Atmel has reaffirmed its IoT commitment through a number of acquisitions.
Finally, for wireless connectivity, Atmel has cobbled a broad portfolio made up of low-power Wi-Fi, Bluetooth and Zigbee radio technologies. Atmel’s $140 million acquisition of Newport Media in 2014 was a bid to accelerate the development of low-power Wi-Fi and Bluetooth chips for IoT applications. Moreover, Atmel could use Newport’s product expertise in Wi-Fi communications for TV tuners to make TV an integral part of the smart home solutions.
Furthermore, communications across the Internet depends on the TCP/IP stack, which is a 32-bit protocol for transmitting packets on the Internet. Atmel’s microcontrollers are based on 32-bit ARM cores and are well suited for TCP/IP-centric Internet communications fabric.
2. Low Power Leadership
In February 2014, Atmel announced the entry-level ARM Cortex M0+-based microcontrollers for the IoT market. The SAM D series of low-power MCUs—comprising of D21, D10 and D11 versions—featured Atmel’s signature high-end features like peripheral touch controller, USB interface and SERCOM module. The connected peripherals work flawlessly with Cortex M0+ CPU through the Event System that allows system developers to chain events in software and use an event to trigger a peripheral without CPU involvement.
According to Andreas Eieland, Director of Product Marketing for Atmel’s MCU Business Unit, the IoT design is largely about three things: Battery life, cost and ease-of-use. The SAM D microcontrollers aim to bring the ease-of-use and price-to-performance ratio to the IoT products like smartwatches where energy efficiency is crucial. Atmel’s SAM D family of microcontrollers was steadily building a case for IoT market when the company’s SAM L21 microcontroller rocked the semiconductor industry in March 2015 by claiming the leadership in low-power Cortex-M IoT design.
Atmel’s SAM L21 became the lowest power ARM Cortex-M microcontroller when it topped the EEMBC benchmark measurements. It’s plausible that another MCU maker takes over the EEMBC benchmarks in the coming months. However, according to Atmel’s Eieland, what’s important is the range of power-saving options that an MCU can bring to product developers.
“There are many avenues to go down on the low path, but they are getting complex,” Eieland added. He quoted features like multiple clock domains, event management system and sleepwalking that provide additional levels of configurability for IoT product developers. Such a set of low-power technologies that evolves in successive MCU families can provide product developers with a common platform and a control on their initiatives to lower power consumption.
3. Coping with Digital Insecurity
In the IoT environment, multiple device types communicate with each other over a multitude of wireless interfaces like Wi-Fi and Bluetooth Low Energy. And IoT product developers are largely on their own when it comes to securing the system. The IoT security is a new domain with few standards and IoT product developers heavily rely on the security expertise of chip suppliers.
Atmel offers embedded security solutions for IoT designs.
Atmel, with many years of experience in crypto hardware and Trusted Platform Modules, is among the first to offer specialized security hardware for the IoT market. It has recently shipped a crypto authentication device that has integrated the Elliptic Curve Diffie-Hellman (ECDH) security protocol. Atmel’s ATECC508A chip provides confidentiality, data integrity and authentication in systems with MCUs or MPUs running encryption/decryption algorithms like AES in software.
4. Power of the Platform
The popularity of 8-bit AVR microcontrollers is a testament to the power of the platform; once you learn to work on one MCU, you can work on any of the AVR family microcontrollers. And same goes for Atmel’s Smart family of microcontrollers aimed for the IoT market. While ARM shows a similarity among its processors, Atmel exhibits the same trait in the use of its peripherals.
Low-power SAM L21 builds on features of SAM D MCUs.
A design engineer can conveniently work on Cortex-M3 and Cortex -M0+ processor after having learned the instruction set for Cortex-M4. Likewise, Atmel’s set of peripherals for low-power IoT applications complements the ARM core benefits. Atmel’s standard features like sleep modes, sleepwalking and event system are optimized for ultra-low-power use, and they can extend IoT battery lifetime from years to decades.
Atmel, a semiconductor outfit once focused on memory and standard products, began its transformation toward becoming an MCU company about eight years ago. That’s when it also started to build a broad portfolio of wireless connectivity solutions. In retrospect, those were all the right moves. Fast forward to 2015, Atmel seems ready to ride on the market wave created by the IoT technology juggernaut.
Rice University students create a feedback wearable device for virtual reality environments.
Though virtual reality has grown by leaps and bounds over the years, a vast majority of recent advancements have been focused around the audible and visual senses — touch not so much. With that in mind, a team of Rice University engineering students has unveiled a haptic glove that lets a wearer feel simulated objects as if they’re actually there. In other words, to make virtuality reality even more “real.”
The Hands Omni glove was designed to provide a way for gamers and others interested in VR to experience the environments they inhabit through the likes of three-dimensional heads-up displays. The prototype — which was introduced at the George R. Brown School of Engineering Design Showcase and developed in collaboration with gaming technology company Virtuix — works by providing force feedback to a user’s fingertips as they touch, press or grip things inside their virtual world.
The right-handed glove is comprised of inflatable bladders that sit underneath each finger, and expand and contract as necessary. What’s more, the wearable is wireless to allow the user to have a full-range of motion without ever having to worry about unwanted cables getting in the way during gameplay.
While the team’s agreement with its sponsor Virtuix means the underlying technology of the glove must remain top-secret, the students did reveal that an Atmel based Arduino is at the heart of its system. Its creators also point out that programmers will find it pretty straightforward to implement the glove’s protocols in future games and other immersive projects.
Basically, as a game is played, signals are sent from a computer using Arduino over to its proprietary system, which in turn inflates each of the individual bladders. The fingers are individually addressable, though pressure on the ring and little fingers is triggered as one unit in the prototype.
For example, say you come across an apple, a baseball or even some sort of weapon in a Call of Duty-style game, and want to pick it up, the Hands Omni will enable you to simply reach out and make it so that it’s as if you are touching a physical object.
The Hands Omni glove weighs around 350 grams (just over 12 ounces), which its creators say makes it light enough to be comfortably worn on a hand for long sessions without ever noticing it’s there.
“We had our own constraints based on testing to determine the amount of perceptible weight that could be strapped to your fingers, arms, legs and limbs — the maximum weight that is perceptible to users — and we came up with 660 grams on the forearm and much less than that on the back of the hand or on the fingers,” explains team member Kevin Koch. “We wanted as much mass as far back on the hand as possible, and that’s exactly what we’re doing.”
This Arduino-sensor combination is perfect for your next wearable design.
Last year, Guido Burger had brought to our attention his impressive blueIOT. The open sensor platform was based on the ultra low-power combination of an ATmega328P MCU and a BLE module along with a single coin cell battery. Created in collaboration with the Fab-Lab Europe team, the board would on to be successfully implemented in a number of applications, ranging from DIY fitness trackers and smart socks to magical Easter Egg hunts and hacked Nespresso machines — which you will actually be able to witness live at Maker Faire Bay Area.
Well, hot on the heels of its predecessor’s success, Burger has returned with the latest innovation from his crew: the pico-Platinchen. The uber mini, Arduino-compatible board was designed with wearable devices in mind and comes loaded with a high-precision, absolute orientation sensor from Bosch Sensortec. The BNO055 is joined by an ATmega328P, and like its older sibling, is powered by a CR2032 coin cell battery.
“The basis for your projects comes pre-integrated but you can still can expand it with more LEDs, sensors (e.g. I2C/SPI) and displays,” Burger explains. “Also, pico-Platinchen is a perfect basis for students and kids to start exploring the physical world: g-forces, magnetics, movements and much more!”
With a diameter of only 20mm, pico-Platinchen is ideal for projects that involve sewing, particularly hats. What’s more, the platform packs the punch of an Arduino Uno along with the flexibility of an entire 9-DOF sensor. And, to provide on-board notifications and color-fading, the Fab-Lab team decided to add some NeoPixels (WS2812 LEDs) that can drive up to 256 lights with the pico-Platinchen right out of the box.
“By the way, it comes with a lot horse power,” Burger adds. “The motion co-processor for 3D maths is an Atmel | SMART SAM D21. [The] gyro, accelerometer and magnetometer are [all] combined with high-precision and 100Hz update for an absolute orientation in 3D space.”
Using the Arduino IDE 1.0.7, Makers can build their own application with just a few lines of code in a matter of minutes. Aside from wearable projects, pico-Plantichen makes for a viable option in a variety of settings, whether that’s robotics, aviation or even in education (particularly physics). What’s more, the board can be coated for underwater projects.