Table tennis or ping-pong is a sport in which two or four players hit a lightweight ball back and forth using a table tennis racket. According to Wikipedia, the game originated in England during the 1880s, where it was first played among the upper-class as an after-dinner parlour game.
Ping-pong is probably the most enjoyable when played against a live opponent. However, an automated ping-pong platform is definitely a good choice for those looking to hone their skills with repetitive practice.
Take Alexander Sorokin, for example. A computer science major, Sorokin recently designed and built an automatic ping-pong ball machine prototype using an Atmel-based Arduino board and a number of VEX Robotics Design System components.
According to Makezine’s Sean Michael Ragan, the automated ping-pong platform features a ball bin, hopper and dual friction-wheel design.
Interested in learning more about Sorokin’s various projects, Arduino or otherwise? You can check out his official GitHub page here.