Tag Archives: Smart Glove

This smart system wants to make rehabilitation more enjoyable

These Makers are looking to revolutionize rehabilitation with their new system. 

As many of us know all too well, injuries to the hand and wrist are fairly common among children. Making matters worse, rehabilitation exercises tend to be just as demotivating as they are monotonous. So wouldn’t it be nice if there was a much easier, more efficient and engaging way to help propel young patients to achieve full recovery? This is a problem that a team of German Makers set out to solve.


Their solution? An interactive system that they call Cynteract. It consists of a smart glove, an Oculus Rift headset and some self-developed software, which together create an immersive experience for kids and teens as they perform their rehab activities.

The unique design of the rehabilitation glove enables a wearer to track the positions of each finger individually. Combined with the Bosch BNO055 (Atmel | SMART SAM D20), the Makers were able to precisely reconstruct the movements of the real hand in their virtual environment while providing haptic and visual feedback back to the user. Aside from that, the wearable is equipped with a Bluetooth module for wireless operation, a LiPo battery for power and a microUSB port.


Additionally, the Makers employed an ATmega32U4 MCU to drive the equipment as well as transmit the measurement between the glove and the computer. In terms of software, Cynteract features a multi-player VR game that lets two patients compete against one another. Little do they know that, as they control the game with their hands, they are actually carrying out the once-monotonous rehabilitation movements.

“The demonstration game is similar to Connect Four or Tic-Tac-Toe. When the player closes his hand, thus performing the essential human fist grip, he will automatically grab a disc. By moving his hand, the patient chooses the desired column. The disc falls straight down and occupies the next available space, when he releases his grip. The actions of both users are synchronized over a network,” the team explains.


And we can’t forget to mention that Cynteract was also completed with the help of 3D printing, which allows for perfectly-fitting, personalized gloves with complex designs for each user. Interested? Head over to the project’s page here.

This glove can translate sign language into text and audio 

Maker designs a smart glove that translates sign language from hand gestures into visual text on a screen and audible dialog.

In an effort to improve communication between people with different disabilities, designer Hadeel Ayoub has developed a smart glove capable of converting sign language into readable text and audio.


The aptly named SignLanguageGlove works by using several flex sensors attached to the fingers that record their position, while an accelerometer​ detects which way the glove is oriented. Built around the mighty Arduino, all of the collected data is fed into a computer program that identifies the gestures and displays the correct output.


Ayoub, who is also a student at Goldsmiths, University of London, has gone through a series of prototypes with each version less clunky than the one before. The original model, which looked like a bunch of wires attached to a winter glove, consisted of five flex sensors, an Arduino board and a four digit graphic numerical display. It worked by interpreting the user’s gestures and translating them into visual letters on a screen.


The second iteration was a bit faster, more durable, and featured smaller hardware. The Maker incorporated a LilyPad Arduino (ATmega328) and tinier flex sensors, as well as revamped the software to allow text to scroll on a screen, deleting the old and adding the new.


Her latest piece incorporates a text-to-speech chip with the majority of equipment sewn into the lining of what appears to be a Rawlings batting glove. She is currently working towards integrating a language translation function into the system, too. This way, when finished with her next prototype (dubbed ​Reach All​), a user will be able to connect to a smartphone via an embedded Wi-Fi module. The motions will then be relayed wirelessly and translated in real-time through its accompanying app.

Pretty amazing stuff, right? You can head over to the Maker’s Tumblr page to see the progression of her work.