TagMe is an easy-to-use toolkit for turning personal info into an extended communications interface.
Created by MIT Media Lab’s Fluid Interfaces Group, TagMe is an end-user toolkit for easy creation of responsive objects and environments. It consists of a wearable device that is capable of recognizing the object or surface a user is touching through the use of RFID stickers. These tags are read by an RFID bracelet whenever the user comes in close proximity of the item.
“We present a novel approach to create simple and customizable rules based on emotional attachment to objects and social interactions of people. Using this simple technology, the user can extend their application interfaces to include physical objects and surfaces into their personal environment, allowing people to communicate through everyday objects in very low effort ways,” its team writes.
The wearable was 3D-printed using ABS materials, and its electronic components were embedded on one half of the bracelet, while a battery was placed on the other half. Both halves were then connected via a magnetic closing system. The bracelet also includes an Android application that interfaces with Facebook, Twitter, email and SMS.
“To endow the bracelet with the communication capability between the application and RFID tags, we used different types of electronic components. One of our goals was to make the bracelet as small and lightweight as possible so as to be comfortable being worn on the wrist all day.”
In order to accomplish this, the team used a mini RFID reader along with an ATmega168 MCU to control the entire system, a Bluetooth module to facilitate wireless communication and a polymer Lithium-ion battery to power the device.
According to its creators, TagMe can be implemented in a variety of applications, ranging from healthcare and personal relationships to home automation. The system can be used to create convenient “emergency” buttons, like in the event of a car accident, where by simply touching a tag, a notification is sent directly to 911 dispatchers. Beyond that, a social aspect of the project can enable reminders of things, people and places, or be deployed to stay in touch with friends and loved ones. For instance, every time a user touches a present that someone gave to them, an alert is sent to that person.
Want to learn more? You can read the project’s entire paper here, and watch it in action below.