Tag Archives: DIY

How Makers are conquering the classroom

Writing for The Journal, Greg Thompson notes that many educators are channeling a natural urge to build with help from Makers – a burgeoning movement that has prompted the establishment of annual Maker Faires and the creation of Maker spaces in classrooms across the country.

According to Pam Moran, superintendent of the Albemarle County Public Schools in Virginia, American classrooms of yore regularly fueled a DIY Maker spirit of creativity. “I see the Maker Movement as being a reconnect, both inside schools, as well as in communities, to redevelop the idea that we are creative individuals,” said Moran.

“We are analytical problem-solvers, and we are people who, in working with our hands and minds, are able to create and construct. We are Makers by nature.”

As an example, Moran highlighted a recent 3D printing project, with a student designing a new and interesting case for her iPhone, which the school’s principal promptly posted on Twitter.

“When kids and teachers are given an opportunity to make, to create, all of a sudden you see people becoming passionate about who they are as learners.”

Glen Bull, a professor of STEM Education at the University of Virginia, Charlottesville, expressed similar sentiments. “[The current Maker Movement] is buttressed by accessible technology, both in terms of cost and ease of use,” he explained.

“You can go all the way back to the 1950s and find that they had numerically controlled milling machines, but they were expensive. Now you can get reasonably priced 3D printers and computers.”

Meanwhile, Gary Stager, co-author (with Sylvia Martinez) of Invent to Learn: Making, Tinkering and Engineering in the Classroom, emphasized that Maker projects don’t necessarily demand that schools buy expensive machines.

“We see teachers and students working with traditional materials combined with new materials — even cardboard construction. There are new conductive materials, conductive tapes where you can paint a picture that actually does something, such as lighting up,” he noted.

“These materials draw people in in ways they don’t expect. One person might be interested in building a robot, but another might be interested in building a glove with a sensor on it.”

According to Thompson, Charlottesville City Schools, also in Virginia, has invested in creating spaces and purchasing equipment such as 3D printers that support Maker activities for middle- and high-school students.

“We renovated our science lab at the middle school, and we are renovating an atrium space. In our high school, we took a portion of the media center,” Gertrude Ivory, associate superintendent for curriculum and instruction in the nine-school district, told The Journal.

“We’ve taken about one third of the library space, carved that out, and added two levels with the classroom — plus spaces for collaboration between students and teachers… We have other projects where students publish or print their artwork and sell postcards. We have something for students with disabilities that exemplifies the Maker concept. They make pastries and sell them throughout the school.”

Interested in learning more? You can check out the full text of Greg Thompson’s “The Maker Movement Conquers the Classroom” here on The Journal.

Making your own ATtiny (model) police light



Jan Henrik has designed a multi-functional police light for model cars using Atmel’s ATtiny tinyAVR (25/45/85) microcontroller (MCU).

The project – which recently surfaced on Instructables – features several “animations” or sequences that can be easily changed by simply pressing a button on the circuit board.

“It has two channels, which can be controlled with PWM,” Henrik explained.

“This allows us to add serval animations or police light flashing sequences. The maximum rated current per channel is 500mA, [enabling] us to control high power LEDs, LED stripes or old light bulbs.”

Aside from Atmel’s ATtiny MCU, key project components include:

  • Two buttons (off/on)
  • Two resistors (1kOHM)
  • Two resistors (220kOHM)
  • Two resistors (450OHM)
  • Two diodes (1N4007 or Equal)
  • Terminals with screws
  • One 8 pin IC holder
  • Two BC548 (or Equal)
  • Un-isolated wire
  • One circuit board

As you can see in the circuit board layout above, the two output channels are on pins 0 and 1 (PWM outputs), while pins 3 and 4 are designated as input pins for the buttons.

To program the ATtiny, Henrik used an Arduino Uno with a shield, although as he points out, a simple breadboard will suffice.

On the software side, Henrik wrote two separate programs for the police light. The first is easier to understand and alter, while the second features German and American police light sequences, along with a more responsive menu.

Interested in learning more? You can check out the DIY ATtiny police light official Instructables page here.

Atmel looks back at Maker Faire Shenzhen

Dale Dougherty, founder of MAKE Magazine and creator of Maker Faire, notes that Maker Faire Shenzhen, held the first weekend of April 2014, celebrated the emergence of the Maker Movement in China and recognized the significance of Shenzhen as a global capital for DIY culture.

“Maker Faire Shenzhen was the first full-scale Maker Faire in China. An estimated 30,000 people walked the tree-lined streets to interact with makers, participate in workshops and listen to presentations,” Dougherty explained in a recent Makezine article.

“[The event] was a showcase for 300 makers who manned 120 exhibits. Organized by Eric Pan and his team at Seeed Studio, Maker Faire Shenzhen was a public demonstration of the robust productivity of China’s makers. The Maker Movement could play a major role in China in transforming both China’s view of itself and the world’s view of China as a center of innovation.”

As we’ve previously discussed on Bits & Pieces, Atmel attended the Faire from April 6-7. Our booth – #4 – was located right next to Center Stage.

In addition, Sander Arts (@Sander1Arts), VP of Corporate Marketing at Atmel, gave a detailed presentation about Atmel microcontrollers, the IoT and Makers.

Sander’s well-attended presentation garnered a significant amount of attention in the local press from a number of journalists, including those writing for CNET, Ifanr, LeiPhone, PowerSystemsDesign (China) and 01EA.

“Various Maker teams demonstrated their projects, ranging from 3D printers to open-source vehicles, VR and wearable devices at Maker Faire 2014 in Shenzhen, highlighting the extensive possibilities of the Internet of Things,” wrote Cui Qiwen, Ifanr.com.

“As the robust brain behind all these maker projects, Atmel was also present at the convention.”

Xia Hang of LeiPhone, expressed similar sentiments.

“… Atmel accounts [for a] significant role that drives and inspires various projects in different categories such as LED, 3D printing and Arduino. Atmel’s MCU-based Arduino development platform enables more entry-level [projects],” Hang explained.

“Through Maker communities, Atmel has constructed close relationships with Makers in mainland China, not only by providing technology support, but also offering opportunities to present their maker projects through holding AVR Hero Contests. [As Sander says], ‘we are the Makers’ enablers, but the power is with you.'”

Meanwhile, CNET’s Tao Jingjie confirmed that Atmel maintains a close relationship with Makers via its AVR-based 8-bit MCUs and ARM-based 32-bit MCUs/MPUs.

“Atmel powers Makers to convert innovative ideas into actually commercialization-possible products, including LED projects, 3D printing projects, Arduino projects, and so on,” said Jingjie.

“It also held the global AVR Hero design contest, in which the products [that won] the award will achieve funding from Atmel [along with help] to enter the market in the future.”

Interested in learning more about the Maker Movement in China? You can check out our article archive on the subject here.

Meet the Makers Festival hits NYC

Writing for DNAInfo, Emily Frost reports that the upcoming Meet the Makers Festival at the Children’s Museum of Manhattan will invoke a DIY spirit by celebrating the use of handmade objects over mass-produced items.

“We hope that kids come away with a different understanding of careers they could have in the world and what they can do in the world,” Leslie Bushara, the museum’s deputy director of education, told DNAInfo. “Makers work with old materials and recycled materials and [are] coming up with these innovative and sometimes crazy ideas.”

Indeed, Ricardo Cid, a Mexican engineer and artist living in Brooklyn, says he routinely incorporates the Maker philosophy in his work.

“I can explain how electronics work through telling a story,” he said.

“[And] if you ever wonder why mathematics is important, it’s to create robots like this.”

Cid wants to create an atmosphere where kids can ask “weird” questions – while disabusing themselves of the notion that artists and engineers work in separate spheres.

 As such, the artists will be showcasing a wooden robot he made during the festival and offer participants a chance to tinker with their own creations.

Bushara predicts Cid’s sessions will likely be a big hit.

“When kids can make things and they have movement, it’s very exciting for [them],” she added.

“And when Maker sessions aren’t in progress, kids of all ages can hang out in the lab, finding inspiration and running with it.”

The festival, which runs from April 12-22, will be hosted inside the museum’s new lab which is specifically devoted to science, technology, engineering, arts and math.

According to Bushara, the new ground-floor lab was inspired by various MakerSpaces and features a wide-open space with chalkboard walls, along with blocks for tinkering.

Interested in learning more? The festival schedule can be accessed here. Tickets are priced at $11 each, with children under 1 invited to attend for free. The museum is open Tuesday-Friday and Sunday from 10 a.m. to 5 p.m. and 10 a.m. to 7 p.m on Saturdays.

Makers tap into China’s open hardware scene

Writing for CNBC, Lynn Lee notes that a grassroots innovation movement centered around open hardware and Maker culture is evolving in China.

“Where high-tech research and development was once seen as something only large companies could afford, more and more individuals are going it on their own,” Lee explained.

Image Credit: CNET China

To be sure, hackerspaces, which Lee describes as “key” to a booming DIY or Maker Movement, were non-existent in the China of 2010. However, the global concept has quickly taken off in a number of Chinese cities such as Shenzhen, Shanghai and Beijing.

“There are people here who are passionate about the maker culture and innovation. There is an open hardware scene in China tapped into the global maker movement and it is growing,” Dr. Silvia Lindtner of the University of California, Irvine and Fudan University in Shanghai told CNBC.

Image Credit: CNET China

“In recent years, China has become an essential enabler in the global maker movement. That’s because many factories in Shenzhen have long adopted a system of open-source sharing in order to lower production costs.”

Lee also highlighted the Shenzhen-based Seeed Studio founded by Eric Pan, which works to combine the potential of open-source hardware with opportunities offered by Guangdong’s electronics supply chain.

“Makers looking to produce prototypes of their designs and small batches of samples can turn to Seeed for help,” Lee noted. “The company also hosts an active community on its site, where proposals are pitched and projects with the most support are manufactured and made available for sale.”

As we’ve previously discussed on Bits & Pieces, Eric is understandably enthusiastic about the open source movement, as he also organized the Shenzhen Maker Faire and established the hardware incubation project “HAXLR8R” with Cyril Ebersweiler.

“MakerSpaces will likely enable a new wave of tech startups in China as in the US. To be sure, Makers working with their peers are now able to more easily realize their goals, while bringing products to market with new platforms such as e-commerce sites and crowdfunding,” Pan told Bits & Pieces during a recent interview.

Shenzhen (Image Credit: Wikipedia)

“MakerSpaces are gradually helping Chinese tech companies discover additional possibilities, although the Maker role is likely to increase, with participants in the DIY culture setting technology trends in conjunction with major industries.”

Interested in learning more about China and the Maker Movement? You can check out our article archive on the subject here.

Atmel celebrates International Arduino Day



Today we celebrate Arduino Day and mark the first successful decade of the Atmel-powered boards.

It’s a 24 hour celebration – both official and independent – with Makers all over the world meeting up to share their DIY experiences.

As we’ve previously discussed on Bits & Pieces, Atmel is at the very heart of most Arduino boards on the market today.

Indeed, as 
Atmel MCU Applications Manager Bob Martin recently pointed out, Atmel’s 8- and 32-bit microcontrollers have been the MCUs of choice for Arduino since the boards first hit the streets for DIY Makers way back in 2005. More specifically, he attributes the success of Arduino to its easy-to-use, free cross-platform toolchain and its simple do-it-yourself packages with Atmel MCUs.

“These factors helped initially steer the Arduino team to choose our AVR microcontrollers – and today, both our AVR and ARM-based MCUs,” Martin explained.

In addition to the DIY Maker Movement, the boards are popular with veteran designers, architects and engineers.

“It’s very easy to try out design by building a prototype so that they can see what solutions work and toss out those that don’t. This is much easier to do early in the design process before more money has been spent on bringing an idea to fruition; Arduino can play a key role here,” Brock Craft, author of “Arduino Projects for Dummies,” told ItProPortal in late 2013.

“Just a simple example – I know a lighting company that recently used Arduino to control dimmable lighting effects for architectural lighting products they were developing. Using an Arduino helped them try out their ideas in an afternoon, rather than waiting weeks.”

Arduino boards are also extensively used in the educational community, with science and computing teachers in secondary schools choosing the versatile platform to teach kids the principles of programming and computational thinking.

“[Of course], Arduino is used in colleges and universities, [where] they are often found in design programs, particularly in product design, because Arduinos can quickly be used to prototype products that do physical things – like toasters or dispensers or remote controls, for example,” said Craft.

“It is also widely used in digital arts programs for making interactive artwork, music and performances. [Yes], there have been similar products on the market for many years and education curricula have used other alternatives. But what makes Arduino different – and is driving teachers to use them – is that Arduinos are easy to use. And if they need help, it’s easy for teachers and students to get it in the extensive online communities.”

As Arduino co-founder Massimo Banzi notes, communities are the primary drivers for contribution in the Maker community.

“What you find is that if you can create a community around an open source project then it becomes really alive because everyone starts to contribute. If you don’t have an ecosystem, the platform won’t be successful. If you start charging for everything, everything dies very quickly,” he said.

“There are millions of sandwich places around the world, the recipe for sandwiches is open. Nobody can patent the recipe for a BLTs but yet there’s like a million restaurants doing BLTs. Everyday each one of them is adding a little source, each one is improving the recipe with technique, but effectively what goes inside the sandwich is out there and open and people still make money.”

As Bazni points out, open source hardware like the Arduino helps encourage creativity.

“I think it enables people to share the efforts that are needed to get the certain type of product or project started. Each person adds what some people call the secret source. You can take open source knowledge and add your own secret source,” he added.

“Or you can sell it or sell services around that product. [Arduino] wants to create a platform that’s going to take this and multiply the efficiency, [while] multiplying the value that people get by being part of that community… The challenge is to build a platform that solves a simple problem for a specific group of people: beginners for example. Our boards enable people to get ideas into products very fast. It’s people over Megahertz.”

 

Teaching Earth Science with 3D printing



Ryan Cain – who teaches Earth Science to second graders – wanted to finish the most recent semester with a special, interactive project.

To help his class emphasize with hurricane victims, Cain decided to teach his students how to design their own buildings using 3D modeling software and MakerBot Replicator 2 3D printers. The structures were then placed along the banks of a simple model river consisting of a water pump and a sandbox.

“By turning up the power on the water pump, Cain unleashed a flood on his class’s model city,” MakerBot’s Ben Millstein explain in a recent blog post. “This gives students a memorable visual on the effects of soil erosion.”

Erosion is the process by which soil and rock are removed from the Earth’s surface by exogenic processes such as wind or water flow – and then transported and deposited in other locations.

According to Wikipedia, excessive erosion causes problems such as desertification, decreases in agricultural productivity due to land degradation, sedimentation of waterways and ecological collapse due to loss of the nutrient rich upper soil layers. Industrial agriculture, deforestation, roads, anthropogenic climate change and urban sprawl are amongst the most significant human activities in regard to their effect on stimulating erosion.

Unsurprisingly, teaching second graders how to design and 3D print an entire riverbank of model buildings isn’t the only impressive thing Cain has done with his MakerBot 3D Printers, as he recently:

  • Embarked on a “30 days of creativity” project, starting with 3D printing a replacement knob on his dresser.
  • Printed new buildings for his erosion model.
  • Taught his robotics students how to design and 3D print concepts for relief delivery drones that could reach victims in the wake of natural disasters.

“Cain has been a fan of MakerBot since the Cupcake CNC,” Millstein noted.

“He was also one of the first educators to bring MakerBot 3D Printers into the classroom. We can’t wait to see what this pioneering educator will come up with next!”

As we’ve previously discussed on Bits & Pieces, the DIY Maker Movement has been using Atmel-powered 3D printers like MakerBot and RepRap for some time now. However, 3D printing has clearly entered a new and important stage in a number of spaces including the medical sphere, architectural arena and science lab.

Indeed, the meteoric rise of 3D printing has paved the way for a new generation of Internet entrepreneurs, Makers and do-it-yourself (DIY) manufacturers. So it comes as little surprise that the lucrative 3D printing industry is on track to be worth a staggering $3 billion by 2016.

Why brands need to recognize Maker culture

Writing for the UK-based Guardian, Dan Northover says DIY Maker culture is beginning to have a significant impact on today’s consumers.

“Mike Senese, executive editor of Make Magazine, believes our culture is transforming from a top-down consumer culture to a more one-to-one DIY culture focused on Making,” Northover explains.

“[Clearly], access to social media, 3D printers, affordable sensors and circuitry are changing the way millennials view brands. Top-down control simply doesn’t work for those belonging to the so-called Generation Y, instead they expect to immediately influence brands and modify products to suit themselves.”

Richard Goldsmith, director of social media at Mark Anthony Brands, confirms the DIY trend will prompt more brands to offer customizable open source design files for their customers to modify.

“There are plenty of them out there already. MakieLab founder Alice Taylor started with a simple idea to let people make their own dolls using 3D printing. This has since extended into laser-cut dolls clothes and MakieLab games,” says Northover.

“Last year Campbell’s Soup ran the Hack the Kitchen competition for mobile app creators, while Starbucks is tapping into the maker community’s creativity with Mystarbucksidea.com and Nokia has released the design files for its phone cases so people can customize them and make their own.”

As Northover notes, there is clearly a significant industry shift towards the DIY Maker culture.

“[True], nobody really knows where that’s going to take us. [However], what we do know is that teens of today will grow up with Maker culture as second nature, and soon we’ll all need to realize that the idea of making isn’t reserved just for handcrafted bikes or artisan pickles,” he adds.

Eric Pan: From Seeed Studio to HAXLR8R

Born in Sichuan, China, Eric Pan (潘昊) graduated with an Electrical Engineering degree from Chongqing University. 

He founded the wildly popular Seeed Studio in July 2008 to help Makers transform their ideas into actual products, subsequently establishing the first organized Maker Community in Shenzhen. Known as Chua Huo, the MakerSpace facilitates interaction among DIY Makers, while encouraging dialogue and cooperation with both industry and academia.

Eric is understandably enthusiastic about the open source movement, as he also organized the Shenzhen Maker Faire and established the hardware incubation project “HAXLR8R” with Cyril Ebersweiler. In 2013, Eric was named one of the “Top 30 Entrepreneurs” in China by Forbes, which prominently featured the engineer on the magazine’s front cover.

ericpan

Recently, the staff of Bits & Pieces had the opportunity to sit down with Pan for a wide-ranging interview covering a number of topics including the rapidly evolving open source movement, Atmel-basedArduino boards, Atmel-powered 3D printers such as RepRap, the Maker Movement and Shenzen, a major city in the south of Southern China’s Guangdong Province.


Bits & Pieces: 

How are Atmel-based Arduino boards and 3D printers such as RepRap helping to inspire the design and prototyping of new products in China?

RepRap Version 2 ‘Mendel’ (Image Credit: Wikipedia)


Eric Pan:


Hardware development has traditionally been perceived as a complex process, with a product lineup often taking years to improve and perfect. However, tools such as Atmel-based Arduino boards and 3D printers have significantly lowered the entry barrier for hardware innovation, thus creating a much wider playing field for DIY Makers. 

Indeed, over the past a few years, we’ve seen designers and Makers create prototypes and iron out issues in days and weeks, rather than months or even years.

Clearly, hardware development is becoming a more agile process with the aid of prototyping tools like RepRap and Arduino boards – both of which are helping to facilitate innovation across the world and particularly in China.

Bits & Pieces: What role do MakerSpaces and Universities play in setting technology trends for Chinese tech companies?

The Atmel-powered uARM (UFactory, Shenzhen, China)


Eric Pan: 
Universities have established links and collaborated on a number of projects with various Chinese tech companies, with many engaging in pioneering research. In addition, MakerSpaces have evolved into innovation hubs responsible for encouraging a diversity of ideas and products. 

Essentially, MakerSpaces act as a virtual bridge for cross-boundary conversations between industry and academic research. This enables constructive dialogue about issues which are typically overlooked. Personally, I believe niche market Maker platforms and devices are analogous to indie movies that provide the commercial film industry with a hotbed of new ideas.

MakerSpaces will likely enable a new wave of tech startups in China as in the US. To be sure, Makers working with their peers are now able to more easily realize their goals, while bringing products to market with new platforms such as e-commerce sites and crowdfunding. 

Nevertheless, major companies in China are somewhat cautious about encouraging grass-root innovations, even though some of them are actively involved in a collaborative dialogue with Makers as part of a strategic open innovation strategy. So for now, MakerSpaces are gradually helping Chinese tech companies discover additional possibilities, although the Maker role is likely to increase, with participants in the DIY culture setting technology trends in conjunction with major industries.

Bits & Pieces: The Maker Movement seems to be particularly active in Shenzen and Shanghai. Why do think this is?

Eric Pan: The most important factor is the intellectually fertile ground of the two locations. Shanghai is particularly active, first and foremost because of its foreigner base and natural Maker culture.

Local tech and art people are also enthusiastic about the trend, which helps bolster the DIY attitude. 

Meanwhile, Shenzhen has an established manufacture and supply based chain which is attractive to Makers from all over the world. If you look at the bigger picture, it is quite clear that these local two MakerSpaces have inspired a larger group of Makers and Makers-to-be across China. 

Unfortunately, the cost of living in both Shanghai and Shenzhen are too high for many Makers to realistically design and develop their products. As such, I hope to see more Makers gathers in smaller cities where the cost of living is somewhat lower and more amenable to a DIY crowd.

Bits & Pieces: What is the future of open source hardware and the Maker Movement in China? Does it face any specific hurdles?

Shenzhen (Image Credit: Wikipedia)


Eric Pan: 
There are currently a number of opinions being heard about the future of the Maker Movement in China. Nevertheless, one thing is for certain. The inherent entrepreneurial spirit of the Chinese people will help the Maker culture grow – and vice versa. 

The biggest hurdle, from what I can tell, may very well come from established educational facilities, simply because Chinese students expect to be trained in traditional methods when specific professional skills are required. 

However, exposure to multiple academic disciplines will encourage people to people think out of the box and explore different ways of approaching problems and opportunities. In addition, being asked more open-ended practical questions instead of simply memorizing facts would go a long way in encouraging students to try out real-world solutions.

Bits & Pieces: What can companies like Atmel do to help encourage the growth of the Maker Movement in China?

Eric Pan: Atmel has already played a very important role in engineering universities through its programs. The inspiring part is that art and design students are using Atmel chipsets which power Arduino boards – effectively building a bridge for major cooperation between Makers and the corporate world.

Continued support from Atmel for future Maker events will definitely contribute to the evolution and growth of the DIY movement in China. On the business side, hardware generated by Maker projects will also help encourage major industry players to create more varied products using Atmel microcontrollers and microprocessors. Last, but certainly not least, the direct involvement of Atmel engineers in local Maker communities will undoubtedly help nurture and grow the DIY movement across China.

Projected capacity with the Atmel-powered Ootsidebox



Jean-Noël says projected capacity is the primary principle behind his Atmel-powered Ootsidebox.

“An electric field projected in front of the existing touch surface is [affected] by movements of the hand,” he recently told Elektor.

“By measuring the perturbations of an oscillator caused by the movement of the user’s fingers (or any object, for that matter) at several centimeters from the control surface it is possible to calculate 3D coordinates and recognize certain gestures.”

According to Jean-Noël, the underlying technology is based on e-field analysis, which offers “touchless” gesture-based interaction for a wide range applications, including mobile devices such as tablets, along with portable game consoles, electronic cookbooks and healthcare equipment.

Jean-Noël says his goal is to raise funds for Ootsidebox with a crowdfunding campaign on either Kickstarter or Indiegogo later this year.

“As potential customers for this innovation, we are addressing the DIY community of Makers, hackers, modders and independent game developers,” he told Bits & Pieces in an interview conducted via e-mail.

“This is really an open source and open hardware project that is compatible with the Arduino IDE. Even the mechanical parts will be designed in a way that they will be easy to print in 3D. This way you will be free to make your own custom version.”

Jean-Noël also noted that he specifically chose the versatile AT90USB1286 Atmel microcontroller (MCU) to power his invention.

“The main benefits will be the easy integration in Arduino’s ecosystem, along with the existence of a great and powerful community,” he explained. “One of the [primary] keys to [ensuring] success in a crowdfunding campaign is building a fan community that will help us spread the word.”

Jean-Noël has already presented the Atmel-powered Ootsidebox at a wide range of hacker and maker venues, including the San Francisco HackerSpace and various Fablabs in France. Jean-Noël has also clinched a partnership with the Elektor/CircuitCellar Group.

“As I said, this project is 100% open and we invite everyone to participate on Twitter. Just post your questions and suggestions here: @OOTSIDEBOX, while including the hashtag #AtmelBlog. I’ll answer you personally,” he added.