Inspired by labyrinth, this project highlights the most significant effects of the Trojan virus.
Developed by a team of students at the Copenhagen Institute of Interaction Design, Trojan 77 is a gamified simulation of the infamous Trojan virus — a malware that provides unauthorized remote access to a user’s computer. The game, which was originally devised as a tech museum exhibit, aims to shed light on the most important effects the virus.
Much like the labyrinth game you played growing up, Trojan 77 simulates a few key effects of the virus, such as passwords leaking out and files being deleted, culminating in a system failure. To help explain the intricacies of the malware, the team built the project on the metaphor of a maze with players having the perspective of the hacker.
As you can see in the video below, the ball represents the Trojan virus. The player must get the ball to stop at cetain touchpoints throughout the maze by tiling the structure back and forth. Each touchpoint holds valuable data, like passwords and pictures. Once a touchpoint is hit, the data can be then be ‘accessed’ by the hacker. If successful, the vrius will crash the system once the final touchpoint is reached.
“The idea of designing something analog to explain a digital construct was an exciting challenge to undertake. The way that computer viruses operate can be very complicated and hard to explain without overloading people with detailed information,” the team writes. “Making this information visual via animated projections helped to communicate the effects in a fun and memorable way. It also enabled us to communicate the same information to children without any negative connotations, but simply educational.”
Housed inside the wooden structure lies an Arduino Uno (ATmega328) and two servo motors, controlled by a joystick that enables the tilting.