Tag Archives: Bluetooth

DrumPants puts an entire band in your pocket


This kit lets you play music right from your body using 100+ sounds and 300+ music applications.


Ever catch yourself drumming on your pant leg? Your table? Your desk? Your steering wheel? Well good news, starting a one-man band is now as simple as wearing DrumPants. Dubbed by its creators Tyler Freeman and Lei Yu as “the world’s industrial quality wearable musical instrument,” the kit magically transforms your outfit into a full ensemble with 100+ high-quality sounds.

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As previously reported on Bits & Pieces and recently seen on ABC’s Shark Tank, DrumPants is comprised of two wearable sensor strips and a control box, that when attached to any item of clothing, enable a wearer to play a beat by simply tapping their body. The pair of sensors can easily be removed as well, making it the ideal portable instrument.

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Though DrumPants were originally designed with the music industry in mind, the sensors actually provide a number of additional uses. In fact, each strip can be reprogrammed to trigger actions within a wide variety of apps, ranging from answering their phone, to controlling a streaming video, to playing a game. The software can also take output data from certain Atmel based Arduino boards and manipulate it in real-time, in case any industrious Makers wish to utilize the sensor strips to drive another gadget entirely.

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Its control box — which is based on an Atmel | SMART ARM Cortex-M3 MCU — is equipped with an ultra-low latency Bluetooth 4.0 chip, an embedded sound engine for a 1/8″ headphone jack, 128 instrument sample banks and a Micro-USB for connecting to a laptop or PC. Meanwhile, its sensors can be placed anywhere on the body, whether that’s a snare drum on an upper thigh or a cymbal on a knee. Want a kick drum or a looping pedal, too? Wearers can bring that functionality right inside their shoe through a set of footpads.

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DrumPants comes with its own apps — DrumPants PRO and Neil Peart — allowing users to easily adjust the tone and pitch of each sound and to upload their own customized effects. What’s more, the kit is compatible with all MIDI or OSC apps, including Loopy, Ableton Live, Reason, Animoog and Pandora to name just a few. This lets users record, loop and edit their own musical masterpieces, or even map taps to keystrokes for games. And for those wishing to extend their system’s capabilities, an Expander Kit offers users with six additional sensors.

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Co-founder Tyler Freeman first developed DrumPants as a prank to play on his drummer friends, but went on to modify the innovation into an industrial, production-ready wearable music kit. Since its successful launch on Kickstarter, its creators have gone on to make numerous event appearances and modify a few of its features, some of which were stretch goals during the crowdfunding campaign. These include a built-in metronome for those looking to hone that rock steady tempo while on the go — whether that’s on the bus, on a coffee break, or just at home waiting for your videos to buffer. Beyond that, the device now boasts a volume range of audio samples, customizable MIDI note duration, more robust firmware, and improved pedal algorithms.

Interested? Check out Tappur’s official project page here, and watch it in action below. Heading to Maker Faire Bay Area? Get ready to rock out with the team inside our booth!

4 reasons why Atmel is ready to ride the IoT wave


The IoT recipe comprises of three key technology components: Sensing, computing and communications.


In 2014, a Goldman Sachs’ report took many people by surprise when it picked Atmel Corporation as the company best positioned to take advantage of the rising Internet of Things (IoT) tsunami. At the same time, the report omitted tech industry giants like Apple and Google from the list of companies that could make a significant impact on the rapidly expanding IoT business. So what makes Atmel so special in the IoT arena?

The San Jose, California–based chipmaker has been proactively building its ‘SMART’ brand of 32-bit ARM-based microcontrollers that boasts an end-to-end design platform for connected devices in the IoT realm. The company with two decades of experience in the MCU business was among the first to license ARM’s low-power processors for IoT chips that target smart home, industrial automation, wearable electronics and more.

Atmel and IoT (Internet of Things)

Goldman Sachs named Atmel a leader in the Internet of Things (IoT) market.

Goldman Sachs named Atmel a leader in the Internet of Things (IoT) market

A closer look at the IoT ingredients and Atmel’s product portfolio shows why Goldman Sachs called Atmel a leader in the IoT space. For starters, Atmel is among the handful of chipmakers that cover all the bases in IoT hardware value chain: MCUs, sensors and wireless connectivity.

1. A Complete IoT Recipe

The IoT recipe comprises of three key technology components: Sensing, computing and communications. Atmel offers sensor products and is a market leader in MCU-centric sensor fusion solutions than encompass context awareness, embedded vision, biometric recognition, etc.

For computation—handling tasks related to signal processing, bit manipulation, encryption, etc.—the chipmaker from Silicon Valley has been offering a diverse array of ARM-based microcontrollers for connected devices in the IoT space.

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Atmel has reaffirmed its IoT commitment through a number of acquisitions.

Finally, for wireless connectivity, Atmel has cobbled a broad portfolio made up of low-power Wi-Fi, Bluetooth and Zigbee radio technologies. Atmel’s $140 million acquisition of Newport Media in 2014 was a bid to accelerate the development of low-power Wi-Fi and Bluetooth chips for IoT applications. Moreover, Atmel could use Newport’s product expertise in Wi-Fi communications for TV tuners to make TV an integral part of the smart home solutions.

Furthermore, communications across the Internet depends on the TCP/IP stack, which is a 32-bit protocol for transmitting packets on the Internet. Atmel’s microcontrollers are based on 32-bit ARM cores and are well suited for TCP/IP-centric Internet communications fabric.

2. Low Power Leadership

In February 2014, Atmel announced the entry-level ARM Cortex M0+-based microcontrollers for the IoT market. The SAM D series of low-power MCUs—comprising of D21, D10 and D11 versions—featured Atmel’s signature high-end features like peripheral touch controller, USB interface and SERCOM module. The connected peripherals work flawlessly with Cortex M0+ CPU through the Event System that allows system developers to chain events in software and use an event to trigger a peripheral without CPU involvement.

According to Andreas Eieland, Director of Product Marketing for Atmel’s MCU Business Unit, the IoT design is largely about three things: Battery life, cost and ease-of-use. The SAM D microcontrollers aim to bring the ease-of-use and price-to-performance ratio to the IoT products like smartwatches where energy efficiency is crucial. Atmel’s SAM D family of microcontrollers was steadily building a case for IoT market when the company’s SAM L21 microcontroller rocked the semiconductor industry in March 2015 by claiming the leadership in low-power Cortex-M IoT design.

Atmel’s SAM L21 became the lowest power ARM Cortex-M microcontroller when it topped the EEMBC benchmark measurements. It’s plausible that another MCU maker takes over the EEMBC benchmarks in the coming months. However, according to Atmel’s Eieland, what’s important is the range of power-saving options that an MCU can bring to product developers.

“There are many avenues to go down on the low path, but they are getting complex,” Eieland added. He quoted features like multiple clock domains, event management system and sleepwalking that provide additional levels of configurability for IoT product developers. Such a set of low-power technologies that evolves in successive MCU families can provide product developers with a common platform and a control on their initiatives to lower power consumption.

3. Coping with Digital Insecurity

In the IoT environment, multiple device types communicate with each other over a multitude of wireless interfaces like Wi-Fi and Bluetooth Low Energy. And IoT product developers are largely on their own when it comes to securing the system. The IoT security is a new domain with few standards and IoT product developers heavily rely on the security expertise of chip suppliers.

Atmel offers embedded security solutions for IoT designs.

Atmel, with many years of experience in crypto hardware and Trusted Platform Modules, is among the first to offer specialized security hardware for the IoT market. It has recently shipped a crypto authentication device that has integrated the Elliptic Curve Diffie-Hellman (ECDH) security protocol. Atmel’s ATECC508A chip provides confidentiality, data integrity and authentication in systems with MCUs or MPUs running encryption/decryption algorithms like AES in software.

4. Power of the Platform

The popularity of 8-bit AVR microcontrollers is a testament to the power of the platform; once you learn to work on one MCU, you can work on any of the AVR family microcontrollers. And same goes for Atmel’s Smart family of microcontrollers aimed for the IoT market. While ARM shows a similarity among its processors, Atmel exhibits the same trait in the use of its peripherals.

Low-power SAM L21 builds on features of SAM D MCUs.

A design engineer can conveniently work on Cortex-M3 and Cortex -M0+ processor after having learned the instruction set for Cortex-M4. Likewise, Atmel’s set of peripherals for low-power IoT applications complements the ARM core benefits. Atmel’s standard features like sleep modes, sleepwalking and event system are optimized for ultra-low-power use, and they can extend IoT battery lifetime from years to decades.

Atmel, a semiconductor outfit once focused on memory and standard products, began its transformation toward becoming an MCU company about eight years ago. That’s when it also started to build a broad portfolio of wireless connectivity solutions. In retrospect, those were all the right moves. Fast forward to 2015, Atmel seems ready to ride on the market wave created by the IoT technology juggernaut.

Interested? You may also want to read:

Atmel’s L21 MCU for IoT Tops Low Power Benchmark

Atmel’s New Car MCU Tips Imminent SoC Journey

Atmel’s Sensor Hub Ready to Wear


Majeed Ahmad is author of books Smartphone: Mobile Revolution at the Crossroads of Communications, Computing and Consumer Electronics and The Next Web of 50 Billion Devices: Mobile Internet’s Past, Present and Future.

17 smart crowdfunding campaigns you may want to back this week


Every Friday, we’re taking a look at some of the smartest, most innovative projects that have caught our attention on Kickstarter and Indiegogo over the last seven days. 


MetaWear

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This mini wireless sensor platform can be programmed and controlled right from your smartphone. MbientLab is currently seeking $5,000 on Kickstarter.

The Palette

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This filament feeding system connects to a single-extruder 3D printer and transforms it into a multi-color gadget, all through the use of a standalone box. Mosaic Manufacturing is currently seeking $75,000 on Kickstarter.

Orbit1

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This efficient, easy-to-use electroplating device lets you coat just about any 3D print in metal. Monolith Studio is currently seeking $200,000 on Kickstarter.

Oomi

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This smart home system is not only taking the smartphone out of the equation, but enhancing security, comfort, entertainment and ease-of-use along the way. Oomi Home is currently seeking $50,000 on Indiegogo.

Mirobot

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This DIY Wi-Fi robotics kit is designed to help children learn technology and programming. Mirobot is currently seeking £5,000 on Kickstarter.

Oak

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This tiny, Arduino-compatible development board features built-in Wi-Fi and a secure cloud-powered platform, allowing Makers to create connected projects and products with ease. Digistump is currently seeking $25,000 on Kickstarter.

UKnekt

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This smart, remote-controlled gadget lets you feed and treat your pets from anywhere, anytime. The UKnekt team is currently seeking $87,500 on Indiegogo.

UDOO Neo

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This low-cost, open hardware computer can be programmed in any language and run a full Linux environment with graphic interfaces, all with the simplicity of an Arduino-compatible board. UDOO team is currently seeking $15,000 on Kickstarter.

Fuel Book

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This plug-and-play device can turn any car into a smart car with self-diagnositcs, tracking and fuel analysis capabilities. Fuel Book is currently seeking $50,000 on Indiegogo.

The Ultimate Golf Swing Analyzer

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This smart system provides golfers with an instant, accurate and elaborate swing analysis right at their fingertips. 3Bays is currently seeking $60,000 on Kickstarter.

Nextear

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This set of ultra-small, wireless earphones pair with any Bluetooth Smart gadget to play studio quality music. Nextear is currently seeking $20,000 on Indiegogo.

GasWatch

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This Bluetooth-enabled propane tank scale measures how much gas is left and alerts you through your phone so that you never unexpectedly run out while grilling again. GasWatch is currently seeking $25,000 on Indiegogo.

Lumino

Lumino

This Bluetooth smart plug transforms your bedside lamp into a dawn simulator, making it a bit easier to get up in the morning. Lumino is currently seeking $30,000 on Indiegogo.

Lorian Burner

Lorian

This compact racing drone has all the adjustments of a professional multi-rotor which can adapt as you progress. Lorian is currently seeking £10,000 on Kickstarter.

GeniCan

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This intelligent garbage can automatically create your grocery list, match coupons to products and even deliver items to your doorstep. GeniCan is currently seeking $50,000 on Indiegogo.

C-mi

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This all-in-one camera drone can be easily transported to cool locations and seamlessly controlled from a single mobile app. C-mi is currently seeking $125,000 on Kickstarter.

Vulcan I

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This team of undergraduates is racing to become the first student organization to successfully launch a rocket powered by a 3D-printed engine. SEDS@UCSD is currently seeking $15,000 on Kickstarter.

Did you happen to miss last week’s notable campaigns? If so, you can check them out here. Also, if your project is powered by Atmel MCUs and you’ve been featured on our blog, be sure todownload the respective badges here for use in your ongoing marketing efforts. 

We Picked Atmel Rectangle_Yellow_updated_062315

Control your wearable display with a touch-sensitive belt


Belt is an unobtrusive touch input device for head-worn displays.


As the wearable market continue to mature, Makers are coming up with some pretty slick ways to use body-adorned items as interfaces for their mobile devices — whether that’s stroking one’s own hair to discreetly make a phone call or affixing stickers to one’s skin to control their music player. And while Google Glass has yet to experience mainstream popularity, it’s only a matter of time before the technology behind it will be enhanced to the point where it can eventually be integrated into a pair of everyday glasses. Until then, however, a group of researchers from Ulm University in Germany have come up with an alternative solution: your belt.

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The aptly-dubbed Belt not only can hold up your trousers, but can enable a user to command their wearable display device as well. The accessory is covered in punk-like, touch-sensitive metal studs, which allow a wearer to slide their thumb across its surface to scroll down lists, tap to make selections, or use other gestures to control the wearable device’s UI — all without ever having to touch the side of their head. What’s more, shortcuts to applications be implemented anywhere along the outside of the belt, whether that means accessing Facebook just above the left-hand pocket or opening up emails right above the rear.

Ultimately, wearers can decide as to how much of the belt they would like to use as a touch-sensitive controller. What’s more, the software can be made intelligent enough to distinguish between an accidental stroke of an arm and an actual gesture, as well as ignore any unwanted activity.

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The Belt itself is equipped with an Arduino Pro Mini (ATmega328), a Bluetooth Low Energy module, four SparkFun capacitive touch sensor breakout boards, and a battery to power it up.

“In a qualltative user study with 14 participants, we found out that for short interactions (two-four seconds), most of the surface area is considered as appropriate input space, while for longer interactions (up to 10 seconds), the front areas above the trouser pockets are preferred,” the team writes.

Intrigued? Check out the project’s entire paper here, or watch it in action below.

Playbrush transforms your toothbrush into a game controller


Get ready for the Io-Teeth.


If you’re a parent, then you know just how difficult it can be to bestow upon a child the importance of brushing their teeth. Over the years, there have been numerous attempts by companies looking to pack more and more technology into our toothbrushes — from ones that emit songs to denote a properly-timed cleaning to others that offer real-time feedback via Bluetooth. Joining that list is a London-based startup called Playbrush, who has designed a new device to encourage children to scrub their teeth both regularly and properly.

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Recently launched on Kickstarter, Playbrush hopes that by associating twice-a-day toothbrushing sessions with a fun activity like mobile gaming, they can motivate kids (and some reluctant grown-ups) into putting in the required time and effort to achieve better oral hygiene.

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And while the concept of transforming a brush into an interactive device may not be entirely new, Playbrush is looking to set itself apart through one notable element: It isn’t a smart toothbrush, but rather a dongle that attaches to an existing, ‘dumber’ one. Beyond that, its price is a mere fraction of the cost of other similar devices — surely, something that will appeal to parents.

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The gadget fits directly onto the end of any conventional toothbrush and connects to a mobile device over Bluetooth LE. The movement of the brush is detected by a built-in accelerometer and gyroscope, which then feeds it to the smartphone to control the game in real-time. From there, the game will encourage the brusher to spend a full two minutes cleaning their teeth — with accuracy and proper form. This is all tracked using the Playbrush’s accompanying mobile app (currently available for iOS, while an Android one is in the process of being developed).

Sound like something both you and your children would enjoy? Hurry over to the project’s official Kickstarter campaign, where the team is seeking £35,000. Shipment is expected to begin later this year.

Chrona will turn any pillow into a smart pillow


Chrona is like a wearable tracker that, instead of being attached to your wrist, is placed on your pillowcase.


Like all animals, humans require sleep along with other essentials, such as food, water and oxygen, in order to survive. Truth be told, sleep is a vital indicator of our overall health and well-being. While most of us will spend up to one-third of our lives asleep, we still can’t figure out how to attain that desirable “well rested” feeling. And though most of us know that getting a good night’s rest is paramount, too few of us actually make those eight or so hours between the sheets a priority.

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Knowing all too well the difficulties associated with trying to attain the ideal amount of shuteye, a group of St. Louis, Missouri entrepreneurs have set out to help you get the most out of those few hours. In other words, they want you to “not sleep longer, but smarter.”

Recently launched on Kickstarer, Chrona is essentially a smart pillow that is designed to track and improve sleep. The system consists of a thin memory foam pillow that sits atop of your regular head cushion and monitors movements at night using its built-in accelerometer. The pillow wirelessly connects with its accompanying mobile app via an embedded Bluetooth Smart module that safely transmits data.

Using the acquired accelerometer data, the app then determines where you are in your sleep cycle, and tells Chrona how to optimize your sleep or when to wake you up. According to its creators, Chrona can also last for seven weeks or so with just two AA batteries.

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“Our design process is focused around comfort and ease-of-use. Chrona’s thin memory foam insert adds a layer of comfort without compromising the integrity of your pillow. Chrona’s minimalist speakers lay on top of pressure sensors, so the volume of the acoustic sleep optimization won’t ever be too loud, no matter how much you roll around,” the team writes.

As Chrona collects and analyzes sleeping patterns, its 0.5W compact speakers emit low-frequency noises that are meant to sooth and lull a user into a deeper, more restorative sleep. (And who said bedtime songs were simply for children?) Meanwhile, the device will begin to play higher frequency sounds to better transition you into a lighter state of sleep before the alarm goes off in the morning.

“When you’re relaxed with your eyes closed, your brain expresses the highest activity in the alpha-frequency range (like during meditation). Perfect Wake-Up uses sound in the same frequency range to prepare your mind to wake up,” the team adds.

People who share a bed needn’t worry about Chrona disrupting their partner’s rest either. That’s because the sounds coming from that pillow are so low in volume that they most likely won’t hear it. Beyond that, if both of you are using Chrona, the company’s proprietary algorithm will allow the two devices to communicate with each other and optimize sleep in a coordinated fashion.

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David Rose, author of Enchanted Objects and an advocate of adding ambient technology to everyday items, has even endorsed the innovative product stating, “What’s powerful about Chrona is that it uses an object that is extremely familiar to all of us, improves it, and doesn’t require any complication installation or any new behviors.”

Deciding whether you’d like to rest smarter? Don’t sleep on it, hurry over to the team’s official Kickstarter page, where they are currently seeking $50,000. Shipment to early backers is slated for October 2015, while full-out available is set for December 2015.

Droplet is a wireless button that helps you remember important things


Recently launched on Kickstarter, Droplet is a smart reminder that tracks activities you don’t want to forget.


By now, most of us have all heard about Amazon Dash. We know it works: You push a branded button, an order for that particular product is ordered and delivered to your front door moments later. As to whether or not it will be successfully adopted, only time will tell. However, one thing is for certain: Companies will continue to find new ways to bridge the gap between our digital and physical worlds through the use of innovative interfaces.

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Unlike constant reminders on a smartphone that can easily be dismissed with the swipe of a finger to ignore or the press of a button to snooze, Droplet is a bit harder to disregard. Instead, the Bluetooth-enabled button requires a user to physically tap the object to dismiss.

Whether it’s remembering to take medicine, feed a pet or take out the trash, the wireless, teardrop-shaped button can be attached to anything that requires a mental note. Simply affix the quarter-sized Droplet (26 mm x 21 mm x 7mm) to an object and tap it when you finish its coinciding task. Once completed, the device will record the action through its accompanying app, allowing you to track your activities and goals.

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The mobile app also enables you to customize a Droplet to better fit your personal needs. For instance, you can use the app to configure new buttons and set email push notifications, as well as phone call reminders. What’s more, Droplet can be set to only remind you if you’ve forgotten a to-do and won’t bombard you with unnecessary alerts.

Beyond that, Droplet can be employed to initiate online actions, such as sending texts or ordering products. Stick one in the laundry room next to where you stock the detergent and tap it when you’ve poured the last of it out. Same goes for paper towel. Place one inside the closet and after taking out the last roll, hit it.

Aside from the button and app, the system consists of a physical hub, which plugs directly into your home’s Wi-Fi, and pings information stored on the cloud to the Droplet. One hub can manage multiple units.

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What’s nice is that Droplet can be configured to share with friends and family, too. For example, you can alert someone if a chore is forgotten or simply notify a workout buddy to help you stay on track with your fitness goals. Designed with the older crowd in mind, the Droplet can also be used to help a family member track their medication or to send you reminders when they need refills. Since a majority of elders may not own a cell phone, let alone a smartphone, Droplets can send data to the smart hub so no smartphone is necessary.

Need a smart reminder in your life? Head over to Droplet’s official Kickstarter page, where the team is currently seeking $80,000. Shipment is slated for January 2016.

A look back at the history of the Internet of Things


IoT Day falling on Throwback Thursday can mean only one thing… a trip down memory lane to where it all began!


The Internet of Things (IoT) is a term first coined by Keven Ashton in 1999 during a PowerPoint presentation he made while working for Procter & Gamble. The phrase referred to a future world where all types of electronic devices link to each other via the Internet. Keep in mind, Wi-Fi was not ubiquitous back then. There was no email or social media applications on mobile devices. GPS didn’t exist in a meaningful way. Dick Tracy-like wearables were merely a pipe dream.

“If we had computers that knew everything there was to know about things — using data they gathered without any help from us — we would be able to track and count everything, and greatly reduce waste, loss, and cost. We would know when things needed replacing, repairing, or recalling, and whether they were fresh or past their best. The Internet of Things has the potential to change the world, just as the Internet did. Maybe even more so,” Ashton elaborately discussed in a 2009 RFID Journal article.

While on the surface, it may seem like something out of a sci-fi novel or an episode of The Jetsons to a vast majority of everyday folks, IoT represents a pivotal milestone in the history of the Internet as connections move beyond computing devices and begin giving once-ordinary devices new powers. While there has certainly been a tremendous amount of buzz around the concept of an intelligent, more connected world, the visions of this ‘smarter’ society date back several years.

1832

Baron Schilling von Canstatt invented the electromagnetic telegraph. A keyboard with 16 black-and-white keys served as its a transmitting device, while six galvanometers with magnetic needles suspended from silk threads acted as the receiving instrument. Later that year, Schilling managed a short-distance transmission of signals between two telegraphs in different rooms of his apartment. Not long after, Carl Friedrich Gauss and Wilhelm Weber developed their own code to communicate over a distance of 1,200 meters within Göttingen, Germany.

(Source: theapricity.com)

(Source: theapricity.com)

1844

Samuel Morse sent the first morse code public telegraph message “What hath God wrought?” from the Supreme Court chamber in the basement of the U.S. Capitol building in Washington, D.C. to the B&O’s Mount Clare Station in Baltimore.

(Source: Wikipedia)

(Source: Wikipedia)

1926

Nikola Tesla revealed in an interview with Colliers Magazine’s John B. Kennedy:

“Wireless will achieve the closer contact through transmission of intelligence, transport of our bodies and materials and conveyance of energy… When wireless is perfectly applied the whole earth will be converted into a huge brain, which in fact it is, all things being particles of a real and rhythmic whole.  We shall be able to communicate with one another instantly, irrespective of distance.  Not only this, but through television and telephony we shall see and hear one another as perfectly as though we were face to face, despite intervening distances of thousands of miles; and the instruments through which we shall be able to do his will be amazingly simple compared with our present telephone.  A man will be able to carry one in his vest pocket.”

(Source: Wikipedia)

(Source: Wikipedia)

1932

Jay B. Nash wrote in Spectatoritis:

“Within our grasp is the leisure of the Greek citizen, made possible by our mechanical slaves, which far outnumber his twelve to fifteen per free man… As we step into a room, at the touch of a button a dozen light our way. Another slave sits twenty-four hours a day at our thermostat, regulating the heat of our home. Another sits night and day at our automatic refrigerator. They start our car; run our motors; shine our shoes; and cult our hair. They practically eliminate time and space by their very fleetness.”

1942

U.S. Patent 2,292,387 was granted to Hedy Kiesler Markey and George Antheil for an early version of frequency hopping.

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1946

Dick Tracy introduced the two-way radio.

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1950

Alan Turing noted in his article entitled “Computing Machinery and Intelligence for the Oxford Mind Journal:

“We may hope that machines will eventually compete with men in all purely intellectual fields. But which are the best ones to start with? Even this is a difficult decision. Many people think that a very abstract activity, like the playing of chess, would be best. It can also be maintained that it is best to provide the machine with the best sense organs that money can buy, and then teach it to understand and speak English. This process could follow the normal teaching of a child. Things would be pointed out and named, etc. Again I do not know what the right answer is, but I think both approaches should be tried.”

(Source: ScienceMuseum.org.uk)

(Source: ScienceMuseum.org.uk)

1952

Norman Joseph Woodland and Bernard Silver received the first patent for a liner barcode.

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1955

Edward O. Thorp devised the first wearable computer, a pocket-sized analog device used to predict roulette wheels.

(Source: Slash Gear)

(Source: Slash Gear)

1956

In the promotional film Design for Dreaming, Frigidaire envisioned the “kitchen of tomorrow” where a housewife feeds a recipe card into a slot, which triggers a series of appliances that automatically bake a birthday cake complete with lit candles.

(Source: TreeHugger.com)

(Source: TreeHugger.com)

1960

Known as the “Father of Virtual Reality,” Morton Heilig received a patent for the first-ever head-mounted display. The unit featured a stereoscopic (3D) TV, wide vision and true stereo sound.

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1966

German computer science pioneer Karl Steinbuch stated, In a few decades time, computers will be interwoven into almost every industrial product.”

1969

The first host-to-host message over ARPANET (the precursor to today’s Internet) was sent. The memo on the ARPANET was transmitted by UCLA student programmer Charles S Kline at 10:30 pm on October 29th, from the campus’ Boelter Hall to the Stanford Research Institute’s SDS 940 host computer.

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The Honeywell Kitchen Computer, or H316 pedestal model, was a short-lived product offered by Neiman Marcus as one of a continuing series of extravagant gift ideas. It sold for $10,000, weighed over 100 pounds and was advertised as useful for storing recipes.

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1971

ALOHAnet connected the Hawaiian Islands with a UHF wireless packet network. The protocol was an early forerunner to Ethernet, and later the Wi-Fi protocol.

(Source: Wikipedia)

(Source: Wikipedia)

1973

Mario Cardullo is granted the first patent for a passive, read-write RFID tag.

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1974

Vint Cerf and Stanford graduate students Yogen Dalal and Carl Sunshine published the first technical specification of TCP/IP as an Internet Experiment Note (IEN) as RFC 675.

(Source: Stanford University)

(Source: Stanford University)

1976

AT&T and MIT held a conference that brought together of number scientists, theorists and academics to explore the future of technology. There, Bell System news magazine had the chance to catch up with Arthur C. Clarke to share his predictions of mobile devices, home computers, the Internet, Skype, email, the death of newspapers, telecommuting, and of course, “Dick Tracy wrist-radios.”

“We’re going to get devices which will enable us to send much more information to our friends. They’re going to be able to see us, we’re going to see them, we’re going to exchange pictorial information, graphical information, data, books, and so forth. [The ideal communication device] would be a high-definition TV screen with a typewriter keyboard, and through this, you can exchange any type of information. Send messages to your friends … they can wait, and when they get up, they can see what messages have come in the night. You can call in through this any information you might want: airline flights, the price of things at the supermarket, books you’ve always wanted to read, news you’ve selectively [chosen]. The machine will hunt and bring all this to you, selectively.”

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1981

Steve Mann developed a wearable personal computer wired to a camera and mounted to a helmet.

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1982

TCP/IP is formalized, ushering in an era of worldwide network of fully-interconnected networks, which is known today as the Internet.

(Source: Wikipedia)

(Source: Wikipedia)

1989

Tim Berners-Lee proposed the World Wide Web.

(Source: Wikipedia)

(Source: Wikipedia)

1990

The Olivetti Research Laboratory developed an active badge system using infrared signals to communicate a person’s location.

(Source: David Greaves)

(Source: David Greaves)

John Romkey and Simon Hackett introduced the world’s first connected device other than a computer: a toaster.

toaster

1991

The first web page was created by Tim Berners-Lee.

NCR Corporation with AT&T invented the precursor to 802.11, intended for use in cashier systems. The first wireless products were under the name WaveLAN.

(Source: Wikipedia)

(Source: Wikipedia)

For the first time, the term “ubiquitous computing” was mentioned in the Scientific American article, “The Computer in the 21st Century.”

Ubiqu

1993

Steven Feiner, Blair MacIntyre and Dorée Seligmann launched Knowledge-Based Augmented Reality for Maintenance Assistance — more commonly referred to as KARMA.

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The brainchild of Quentin Stafford-Fraser and Paul Jardetzky, the Trojan Room Coffee Pot was located in the ‘Trojan Room’ within the Computer Laboratory of the University of Cambridge. The device was used to monitor the pot levels with an image being updated about 3 times per minute and sent to the building’s server.

(Source: PetaPixel.com)

(Source: PetaPixel.com)

1994

Mik Lamming and Mike Flynn unveiled Forget-Me-Not, a wearable device that wirelessly communicated and recorded interactions of other people and gadgets, and stored the information in a database.

(Source: WN.com)

(Source: WN.com)

The term “context-aware computing” was first used by B.N. Schilit and M.M. Theimer in their paper on disseminating active map information to mobile hosts.

A group of engineers at Ericsson invented a wireless communication technology, which would later go on to be called Bluetooth.

1995

Siemens established a dedicated department inside its mobile phone business unit to develop and launch a GSM data module called “M1” for M2M applications.

(Source: Wikipedia)

(Source: Wikipedia)

1998

The name Bluetooth was officially adopted.

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Scott Brave, Andrew Dahley, and Professor Hiroshi Ishii of MIT’s Media Lab developed inToucha project that “explored new forms of interpersonal communication through touch.” The so-called shared object provided a haptic link between geographically distributed users, opening up a channel for physical expression over distance.

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1999

The Auto-ID (for Automatic Identification) Center was founded at MIT by Kevin Ashton, David Brock Dr. Daniel Engels and Sanjay Sarma. That same year, Ashton officially coined the term “Internet of Things.”

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Andy Stanford-Clark of IBM and Arlen Nipper of Arcom (now Eurotech) introduced the first machine-to-machine protocol for connected devices: MQ Telemetry Transport (MQTT).

(Source: IBM)

(Source: IBM)

2000

LG announced the world’s first connected refrigerator: the Internet Digital DIOS. Shortly thereafter, the Hollywood film The 6th Day featured a smart fridge which informed Arnold Schwarzenegger that he was in need of milk.

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The first Bluetooth-enabled devices came to market. These included a mobile phone and PC card. A few months later, the first printer, laptop and hands-free car kits would also emerge.

(Source: MacLife.com)

(Source: MacLife.com)

2002

Chana Schoenberger and Bruce Upbin published “The Internet of Things” in Forbes stating:

“Stores have eyes. Now they’re getting brains. Soon tiny wireless chips stuck on shampoo bottles and jeans will track all that you wear and buy.”

(Source: Business Insider)

(Source: Business Insider)

David Rose and others founded Ambient Devices, a spin-off of MIT’s Media Lab, which designs and markets various ambient devices enchanted by next-gen technologies. These objects, including the Ambient Orb, uniquely display information like weather, traffic reports and stock quotes.

2003

The term “Internet of Things” continued to gain mainstream popularity as it is mentioned in notable publications like The GuardianScientific American and the Boston Globe.

2005

Led by Massimo Banzi, a team of students and faculty members at the Interaction Design Institute Ivrea in Ivrea, Italy developed the Arduino, a single-board microcontroller based on Atmel’s ATmega8.

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The United Nations first mentioned the IoT in an International Telecommunications Union report.

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2008

The IPSO Alliance was formed to promote IP connections across networks of ‘smart’ objects.

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2009

According to Cisco Internet Business Solutions Group (IBSG), the IoT was born somewhere in between 2008 and 2009 at simply the point in time when more “things or objects” were connected to the Internet than people.

2010

Google debuted a self-driving vehicle project, which served as a major milestone in the development of connected cars.

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Bluetooth Low Energy (BLE) was introduced.

2011

IPv6 is launched. The new protocol expanded the number of objects that can connect to the web by introducing 340 undecillion (340,282,366,920,938,463,463,374,607,431,768,211,456) IP addresses.

internet-ipv6

The term made its first appearance on the Gartner Hype Cycle.

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Nest Labs introduced the Wi-Fi-enabled, programmable Nest Learning Thermostat.

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2013

Google Glass was released to developers.

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Venture Beat named 2014 as the “Year of the Internet of Things.”

(Source: VentureBeat)

(Source: VentureBeat)

2014

A number of groups seeking to spur standard and framework development surfaced, including the AllSeen Alliance, Industrial Internet Consortium and the Open Interconnect Consortium.

Amid growing concerns around data breaches and device vulnerabilities, an HP report found 70% of the most commonly used IoT devices contain serious flaws — this making the case for hardware-based protection clearer than ever before.

Atmel and Arduino team up to launch of the Arduino Wi-Fi Shield 101, a shield that enabled rapid prototyping of IoT applications for Makers.

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2015

Forecasts project that 4.9 billion connected things will be in use by the end of the year — up 30% from 2014 — and will reach 25 billion by 2020.


At Atmel, the IoT is already at the heart of what we do. We started preparing for this smarter world way back when, and now offer the industry’s most comprehensive, most highly-integrated IoT solutions. Explore them all here.

These 3D-printed Easter eggs will hide themselves


Get ready for the Internet of Eggs.


While going on the hunt for colorful Easter eggs typically filled with chocolate, jelly beans and sometimes even cash may be fun, Guido Burger has decided to bring the age-old game into the Internet of Things era. The Maker has crafted self-hiding, 3D-printed eggs using Platinchen (or blueIOT), a platform that combines both a certified BLE module along with an ATmega328P MCU.

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The beacons bring a variety of exciting new features to the egg hunt, including proximity detection (which senses when someone is nearby and takes action) and retrieval avoidance (which allows them to emit sound and hide themselves).

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Each unit features a 9-axis, absolute orientation sensor that is used to detect motion, allowing it to change color and make noise when touched. Burger also implemented an Adafruit vibrating mini motor disc and controller to enable unique movements of the eggs while out in the yard or scattered throughout the house.

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What’s more, the devices are entirely open-source, meaning Makers can add their own ideas to it as well. And yes, there’s still room to hide a few treats inside its 3D-printed shell.

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Interested in this eggs-ellent idea? Head over to Hackster.io for a complete step-by-step breakdown of the build.

Soundbrenner Pulse is the world’s first wearable for musicians


This wearable device for musicians can be used as a vibrational metronome or in synchronization with an entire band.


While a vast majority of wearable technology has been focused around health and fitness, a Berlin-based startup is hoping to change that with their new vibrational metronome. The aptly named Soundbrenner Pulse is the world’s first wearable gadget designed specifically for musicians to help them keep the beat and become better performers.

Use-Case-Photo-Violin

For those unfamiliar with the device, metronomes have been used for 200 years to help musicians keep a steady tempo as they play and to improve irregular timing. Unlike its predecessors, the Soundbrenner Pulse embodies a modular design and can be worn around the arm or leg, depending upon the instrument.

The device delivers haptic feedback directly on a users skin that is up to six times stronger than vibrational alerts commonly found in today’s smartphones. Measuring only slightly larger than a sports watch, the device provides musicians with the ability to perform solo or in groups of up to 10 users to follow a beat without the intrusiveness of an audible metronome.

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The Bluetooth-enabled wearable can be paired with an accompanying mobile app to offer a customizable music coach, rhythm exercises, as well as multi-player synchronization using one person’s smartphone as the hub.

With the Soundbrenner Pulse, there are various ways that musicians can set the tempo they want to keep. For one, a unique BPM (beats per minute) Tap feature enables musicians to simply tap the desired beat onto the face of the device. This activates the capacitive touch sensor that captures the tempo while a proprietary algorithm translates the tap into haptic feedback in the form of precise vibrations. Beyond that, musicians can rotate the BPM Wheel surrounding the face of the device or use the Soundbrenner app to adjust the number of BPM to 300.

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Aside from being embedded with Bluetooth Smart, the Soundbrenner Pulse has a battery of four to five hours along and packs several RGB LED lights that blink in unison with the beat and glow in various colors.

Intrigued? Head over to its official Indiegogo page, where the team is currently seeking $75,000. If all goes to plan, shipment is expected to begin in November 2015.