Tag Archives: Atmel

SigFox plans Silicon Valley IoT cellular network

Writing for MIT’s Technology Review, Tom Simonite confirms that SigFox plans on building a cellular network for the rapidly growing Internet of Things (IoT) in San Francisco later this year. 

According to SigFox, the wireless network is intended to make it cheap and practical to link anything to the Internet, including smoke detectors, dog collars, bicycle locks and water pipes.

“If you want to get to billions of connections like that, you require a completely new type of network,” Luke D’Arcy, director of SigFox’s operations in the US, told the publication.

As Simonite notes, the Silicon Valley network is slated to leverage the unlicensed 915-megahertz spectrum band typical used by cordless phones.

“Objects connected to SigFox’s network can operate at very low power but will be able to transmit at only 100 bits per second—slower by a factor of 1,000 than the networks that serve smartphones. But that could be enough for many applications,” he explains. 

”A SigFox base station can serve a radius of tens of kilometers in the countryside and five kilometers in urban areas. To connect to the network, a device will need a $1 or $2 wireless chip that’s compatible, and customers will pay about $1 in service charges per year per device.”

It should be noted that French startup SigFox recently showcased its Atmel-powered global cellular connectivity solution for the IoT at the Atmel booth during Embedded World 2014 in Nuremberg, Germany.

According to company rep Jacques Husser, SigFox-ready devices connect to the Internet without any geographically dependent connectivity costs or location-specific network configuration. The worldwide connectivity solution is managed through the Sigfox Network Operator partnership program, effectively linking local ecosystems to the global network.

That is why, says Husser, the phrase “one network, a billion dreams” has become the company’s slogan. 

Indeed, SigFox utilizes UNB (Ultra Narrow Band) radio technology to connect devices to its global network. The use of UNB is key to providing a scalable, high-capacity network, with very low energy consumption, while maintaining a simple and easy to rollout star-based cell infrastructure.

 The network operates in the globally available ISM bands (license-free frequency bands) and co-exists in these frequencies with other radio technologies – without any risk of collisions or capacity problems.

SigFox currently uses the most popular European ISM band on 868MHz (as defined by ETSI and CEPT), along with 902MHz in the USA (as defined by the FCC), depending on specific regional regulations.

SigFox secures communications in a number of ways, including anti-replay, message scrambling and sequencing. Perhaps most importantly, only the device vendors understand the actual data exchanged between the device and the IT systems. Simply put, Sigfox acts as a transport channel, pushing the data towards the customer’s IT system.

Interested in learning more about Sigfox? You can check out the official company website here.

Barobot is an Atmel-based cocktail mixing robot

Barobot – powered by Atmel’s ATmega328 and ATmega8 microcontrollers – is an open source device that pours cocktails by mixing alcohol, soft drinks and sodas. It holds up to 12 bottles, and, according to its creators, is capable of pouring a drink with military accuracy.

In addition, Barobot features over 1,000 cocktail recipes, allowing users to create new ones on the fly. All can be easily accessed via a custom coded app on a tablet touchscreen or smartphone.

“Barobots frame – made of either deep black or transparent acrylic glass, comes in either a self assembly kit or an assembled ‘plug and pour’ version,” a Barobot rep explained in its recent Kickstarter post.

“The flat-pack self assembly kit requires no advanced skills or tools (it’s great fun to put together by itself!). Barobot is also illuminated with over 100 individually controlled LEDs that might be set to a number of light-themes or even synchronized to music.”

On the hardware side, both the carriage board and main board are based on Atmel’s popular ATmega328 MCU. The chips are tasked with collecting and relaying information from sensors as well as giving commands to actuators (motor and servos).

 Meanwhile, the other 12 boards are known as “u-panels” and powered by tiny ATmega8 MCUs. Their primary purpose? Operating 96 LEDs on top of the robot (for bottle and Barobot interior illumination).

“All the PCBs communicate via I2C and ISP protocols in a distributed manner. One of the advantages of this setup is that all those independently operated LEDs that can illuminate the frame and individual bottles in a myriad of different ways,” the rep added.

In terms of software, the PCBs run in Arduino C++ code.

The tablet app – written in Android Java – features:

  • Browsing drink recipes database (shows only cocktails that are possible to create using installed ingredients)
  • Choosing drinks basing on: flavor, ingredients, color and strength
  • Proposing random cocktail recipe (“I feel lucky”)
  • Composing new drinks and adding them to the database
  • Pouring drinks ordered remotely (Sofa server)
  • Showing history of drinks orders defining what ingredients/bottles are installed
  • Defining external ingredients (i.e. not installed in Bartender)
  • Setting light themes generating new light themes
  • Calibrating all aspects of Barobot operation

Interested in learning more? You can check out Barobot’s official website here.

HackADay talks Arduino Zero with Atmel’s Bob Martin

On May 15, Arduino and Atmel debuted the long-awaited Zero. The 32-bit development board packs Atmel’s versatile SAMD21 microcontroller (MCU), which is built around ARM’s Cortex M0+ core.

Key hardware specs include 256kb of flash, 32kb SRAM in a TQFP package and compatibility with 3.3V shields that conform to the Arduino R3 layout.

 The Arduino Zero board also boasts flexible peripherals along with Atmel’s Embedded Debugger (EDBG) – facilitating a full debug interface on the SAMD21 without the need for supplemental hardware.

In addition, EDBG supports a virtual COM port that can be used for device programming and traditional Arduino bootloader functionality.

During Maker Faire Bay Area 2014, the HackADay crew had the opportunity to go hands on with the new board, discussing the Zero with Atmel’s very own Bob Martin.

“There are two USB connectors; one let you access the board as a device or a host while the other connects the debugging hardware. If you’ve never used an On Chip Debugger before it’ll change your life so do give it a try,” writes HackADay’s Mike Szczys.

“When you do move past the initial prototyping phase of your project you can still use the Zero as a debugging tool. There’s an unpopulated 10-pin header (not sure if the small pitch header comes with it or not) which can be used to interface with a target board. Bob also spent some time talking about the configurable 6-pin header which allows you to choose from a range of hardware protocols (SPI, TWI, etc.)”

Interested in learning more about the Atmel-powered Arduino Zero? You can check out the development board’s official page here.

Lil’Bot is the little robot that could

Created by Chris Hakim, Lil’Bot is a low-cost, open-source balancing robot powered by Atmel’s popular ATmega328 microcontroller.

Aside from Atmel’s MCU, key features and specs include:

  • Arduino Uno compatible, programmable via USB (Linux, OS X, Windows).
  • Front, right and left obstacle detection using IR LEDs.
  • Edge detection facilitated by an IR LED.
  • Buzzer plays musical tones and astromech droid sounds.
  • Wheel encoders for precise odometry-based control.
  • Open-source hardware and software.
  • Works with standard Arduino shields.

“About half of the memory and three quarters of the processing power are available after the balancing code and all the rest have taken their share,” Hakim explained in a recent Kickstarter post.

“[There is also] an optional shield that allows Lil’Bot to express its emotions through an emoticon-like LED display. Expressions [include] afraid, amused, angry, blissful, cool, crying, disappointed, embarrassed, happy, impatient, naughty, neutral, nonplussed, outraged, proud, resigned, sad, sarcastic, shocked, smiling and very sad.”

On the software side, Hakim utilizes Lil’Blocks, a block-based programming language based on Fred Lin’s BlocklyDuino, a dialect of Neil Fraser’s Blockly for Arduino.

“Blockly is the Hour of Code’s choice language to introduce children to programming. For the younger child, block programming is little more than assembling Lego bricks, yet allows a firm grasp of basic programming concepts,” he adds.

“Lil’Blocks translates all the block code to Arduino C, ready to compile and load into Lil’Bot from the Arduino environment.”

Interested in learning more? You can check out the official Lil’Bot Kickstarter page here.

Catching drops of water with an ATmega48P

Drops of water are often captured in perfectly timed photographs with the help of an optointerrupter, light source and air gap flash.

As HackADay’s James Hobson notes, this configuration is typically expensive or difficult to put together.

Fortunately, a Maker by the name of Michal has come up with a viable alternative using an array of LEDs to illuminate the drops.

“He [uses] a IR diode, a photo-resistor, a few spacers, some plastic and a bunch of hot glue to make up his optointerrupter. When the droplet passes through the IR beam it breaks the signal from the photo-resistor which then triggers his Atmel ATmega48P [MCU],” says Hobson.

“It waits 80 milliseconds and then turns on the LEDs for approximately 50 microseconds. Meanwhile, [the Canon] camera is watching the whole event with a shutter-speed of a few seconds.”

As Michal explains in a detailed blog post, one of the nice things about using an LED configuration is that it boasts rise and fall times considerably shorter than traditional camera flash, which lights up for approximately 1-2 milliseconds, rather than 50 microseconds.

“That’s why most of the motion-stopping photography relies on more exotic air-gap flash units,” Michal concludes.

Interested in learning more? You can check out the project’s official page here.

ATmega32u4 drives Hummingbird Duo robotics kit



BirdBrain Technologies (a Carnegie Mellon University spinoff) has debuted the Hummingbird Duo, a robotics kit powered by Atmel’s ATmega32u4 microcontroller (MCU).

“The Hummingbird Duo is essentially two boards in one,” a BirdBrain rep explained in a recent Kickstarter post.

“It operates as either an original Hummingbird controller or as an Arduino Leonardo with an integrated motor/servo shield and improved connectors.”

According to the BirdBrain rep, the Atmel-based Duo controller will be the core of all new Hummingbird kits, with a second Atmel chip, an Attiny24A, tasked with controlling motors and servos.

“The kits will include various additional components as well: motors, servos, vibration motors, LEDs and sensors,” the rep continued.

“All kit components are soldered with 24′ braided wires and terminate in bare, tinned wire to prevent wire fraying. Securely connecting them to the Duo controller is easy due to Duo’s clear labels and spring-loaded terminal blocks.”

On the software side, Hummingbird supports a wide range of programming environments, including CREATE Lab Visual Programmer, Scratch 2.0, Snap! and the official Arduino IDE. More advanced Makers can also write their own firmware with AVR’s GCC.

Interested in learning more about the Atmel-powered Hummingbird Duo? You can check out the project’s official Kickstarter page here.

Video: Mel Li talks robotic exoskeletons

Cyberpunk films and novels are often set in post-industrial dystopias characterized by extraordinary cultural ferment and the use of technology in ways never anticipated by its original creators.

As William Gibson noted in Burning Chrome, “the street finds its own uses for things.” Although Gibson wrote those words way back in 1981, they more than aptly describe the cyberpunk build designed by Maker Mel Li, Ph.D that was showcased at Atmel’s 2014 Bay Area Maker Faire booth.

According to Mel, the Costume is an original design inspired by the cyberpunk/fantasy genre work of artists including Masumune Shirow, Eric Canete, Joe Benitez and various modern gaming concept art.

More specifically, the assembly is made from over 60 parts designed in Solidworks and sewn/cut/glued/laser-cut/heat-formed using various techniques.

The rather impressive costume includes color changing LEDs on the spine and front that are controlled by Arduino boards with Atmel AVR and ARM microcontrollers and onboard RGB controllers (respectively) – powered by 16 AA batteries, 1 LiPo rechargeable battery, two 2032 coin cells and one 9-volt battery.

In total, says Mel, there are more than 70 LEDs on the entire costume and over 60 parts.

Expanded Discourse mediates conversations



Expanded Discourse – created by Zoe Padgett and Gerardo Guerrero – is a project that employs inflatable clothing to visually mediate conversations.

According to Suzanne LaBarre of FastCoDesign, Expanded Discourse is equipped with a small fan, audio sensor, light sensor and an Atmel-based Arduino board.

“The billowing white suit inflates when someone wants to talk,” LaBarre explains.

“As the wearer speaks, the suit deflates, physically mimicking the thoughts being expelled. A plastic piece that attaches to the shoulder, and which activates the suit, acts like a ‘talking stick’ to give people their turn to talk.”

Guerrero says he and Padgett, who attend the Art Center College of Design in California, “were interested in the small, seemingly inconsequential daily exchanges.”

“Wearable technology enables us to not only quantify these fleeting transactions, but to hold and carry them with us,” he writes in a recent blog post.

“Perhaps we can feel the weight of a long-winded sentence, or refer back to a recent nudge. In this project, we investigated the possibility of making conversations physical and visual experiences.”

Interested in learning more? You can check out the project’s official page here.

Atmel powers these Maker Faire projects

Atmel microcontrollers (MCUs) were under the hood of hundreds of projects at Maker Faire Bay Area 2014.

Some of them could be found in the official Atmel (#205) and Arduino (#204) booths, although the majority were spread out in various locations across the expansive San Mateo Maker Faire grounds.

We’ve done our best to track down a number of projects that are powered by Atmel components, but this is by no means a definitive list. If you’d like your Atmel-based project added to the list, please ping us at @Atmel on Twitter and join the conversation by tweeting #AtmelMakes. We will do our best to accommodate your response ASAP. In the meantime, check out our list below:

1Sheeld

Open Garden Hardware

Bare Condcutive

3D printing and micro-manufacturing with Robox

RoboTech Super Car

Wildfire dev board

Arduino controlled train

Bughouse chess clock and a DIY pingpong serving machine

Arduino flex sensor glove

Bionico Hand

Can cells learn?

Mephisto

Cellscope

Crowdsourced Gaming – Balloon Pop!

Dancing water fountain

EDWARD the Robot

Home automation with Arduino

Internet of farming Arduino-based aquaponics

iPhone Controlled Entertainment Center

iQuad Tilt-Rotor Quadcopter

Isopmorphic midi controller keyboard

Kindle Fire VR

Kovacich Overengineering – Custom Lighting Expo

Lil ‘Bot

Makelangelo Art Robot

MakeSmith CNC

ManyLabs: Sensors for Science Education

Mobile 3D scanner

MOJO FPGA dev board

PancakeBot

Pinoccio

Project Gauntl33t

Smart Aquaponics – an IoT application

Smart Phone Injector Keyboard

The Cluck Bucket: A Solar Egg Incubator

TinyDuino

Atmel @ Maker Faire Day 2

Atmel’s jam-packed booth (#205) hosted Makers, modders and hackers on day two of Maker Faire Bay Area 2014.

We showcased a number of uber-cool exhibits and demos throughout the day, with various guest appearances by various personalities such as Massimo Banzi and Sir Mix-A-Lot.

Our Day 1 image gallery is available here – and more Day 2 pictures below!