Tag Archives: ATmega328

Playing 8-bit video games on an Arduino-powered Game Boy


One Maker combined the case, buttons and LCD screen from his classic Game Boy with a pair of Arduino.


Earlier this summer, Kevin Bates launched a Kickstarter campaign for his credit card-sized, 8-bit gaming system. For most of us, just one glance at the Arduboy conjured up childhood memories of playing our Game Boys in the backseat of our parents’ car or on the bus en route to school. But what if you could combine the two?

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That’s exactly what Daniel O’Shea has attempted to do by converging the case, buttons, LED indicator and screen of his classic Game Boy with a pair of Arduino boards to create an Arduboy-like device on a larger scale. The Maker embedded the same brains as the Arduboy, the ATmega32U4, along with an ATmega328 as a coprocessor to handle the LCD controller.

Aside from that, he used a 2K dual-port RAM chip and an 8-bit flip-flop which together serve as a memory buffer between the Arduino Leonardo and Nano, and the Game Boy’s power PCB to get the negative 20V required by the LCD. At the moment, the entire setup is attached to a breadboard while he sorts out the interface.

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“I had a breakout board made for the 21-pin connector which allows the ribbon cable from the Game Boy’s front daughterboard to connect straight into a breadboard for prototyping. And then started out with just the Nano and the daughterboard, working on hooking up all of the LCD’s control signals and getting something (anything!) to show up on the LCD – the awesome research into this by mARC at robotdialogs.com was a great foundation to be able to start from,” O’Shea adds.

Looking ahead, the Maker hopes to drop in a motherboard replacement for the retro-themed gaming system. This next step would include transitioning to a bigger FIFO and an MCU with more RAM, like the ATmega1284P or Teensy. He has already sourced the parts for the power switch, power jack and volume dial, and says that there is ample room for the new electronics on the original footprint.

Interested? Check out the Maker’s entire breakdown of the project on its original page here, and be sure to see it in action below.

Mycroft is opening up artificial intelligence to everyone


Mycroft is an open source alternative to Amazon Echo and Google Now. 


No longer just something you see in sci-fi licks, artificial intelligence has arrived. From autonomous cars to household robots, it’s only a matter of time before it will be implemented everywhere and in everything. While larger corporations have been the ones lucky enough to have access to the technology, Mycroft is looking to change that.

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The brainchild of Joshua Montgomery, Mycroft is the world’s first open source A.I. platform for the home. Based on Raspberry Pi 2 and Arduino, the system uses natural language processing to respond to your voice and make online services like Netflix, Pandora and Spotify instantly available to you. In other words, no more having to pull out your smartphone, enter log-in credentials, select a network, load an app and search for a feature.

With this nifty device, if you want to hear your favorite tunes before heading out for the night, all you’ll have to do is ask, “Mycroft, can you play ‘Baby Got Back’ from YouTube on my Chromecast?” and seconds later your video will begin to play.

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As Montgomery points out, its capabilities extend well beyond streaming gadgets. In fact, Mycroft can emit music and sounds directly from its built-in, high-quality speaker. Just tell it to play your Pandora summer playlist for a day at the pool, then sit back, relax and enjoy the tunes.

Beyond that, Mycroft integrates with the smart devices in and around your house, including SmartThings, WeMo, Nest and Phillips Hue. This enables you to command your lights, thermostats and appliances with nothing more than your voice. If it’s connected to the Internet, Mycroft can control it. Turn on the lights? Yep! Lock the doors? Of course! Make your morning coffee? You betcha! Water the plants? Phew!

“Mycroft is an open source and open hardware platform. It allows developers, Makers and tinkerers to explore their own ideas. Want Mycroft to post to your Facebook account? Control a Roomba? Start your 3D printer? You can do it. Our community will include comprehensive documentation on the hardware inside Mycroft and the software that makes it go,” Montgomery explains.

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The system works is as follows:

  1. Mycroft listens for its name. When an end user says “Mycroft, ” it listens for a command or question. If it doesn’t get one, it beeps softly to prompt you.
  2. Once it has received a command, Mycroft connects to your home router through Wi-Fi or Ethernet.
  3. Mycroft sends the command or question to the cloud.
  4. The cloud sends the audio to two or more online APIs that translate speech to text (STT).
  5. The STT APIs respond with a text translation of the audio phrase.
  6. The Mycroft cloud compares the results and selects the best one based on past performance, response time and other factors.
  7. The text translation is sent to at least two artificial intelligence APIs.
  8. The artificial intelligence APIs respond with a data structure that translates the text into intents, objects, entities, contexts and other categories.
  9. The Mycroft cloud combines the data structure with the user’s profile information and sends the information back to the Mycroft unit.
  10. The Mycroft unit uses the data structure to select the appropriate action.
  11. Mycroft performs the action.

In terms of hardware, Mycroft is equipped with a Raspberry Pi 2 at its heart, along with Wi-Fi and Ethernet connectivity, and an ATmega328 to power its Tron-like LED display. Not only Maker-friendly and affordable to all, the $129 unit uses a variety of open APIs to process language, determine intent and obtain results. On the software side, Mycroft is powered by the Snappy Ubuntu Core. This makes creating, distributing and installing new apps simple and easy. And since it is open source, developers will have the ability to add more features over time.

Interested? Head over to its Kickstarter campaign, where Mycroft is currently seeking $99,000. Delivery is expected to get underway next year.

Driving an Arduino-powered RC car with a USB racing wheel


Maker connects a USB racing wheel to a web browser running HTML5 Gamepad API to drive an RC toy car through WebSockets and a Node.js server.


Mate Marschalko has created an Arduino-powered RC car that can be driven around with a USB racing wheel or gamepad. In order to wirelessly control the vehicle, the Maker connected the wheel to a web browser running the HTML5 Gamepad API.

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“The work started off by taking out the original radio and motor drive modules and the antenna from the car. I was left with two motors, one for steering and one for acceleration, and the plan was to rebuild the whole architecture using Arduinos,” Marschalko writes.

“I succeeded and the motors are now driven with a powerful H-bridge module (L298n) and the wireless connection is handled by two nRF24l01 antennas. The Arduino and the motors are both powered from the original 6V battery pack (4xAA).”

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An on-board Arduino Nano (ATmega328) is tasked with receiving wireless messages from an Arduino Uno connected to his Macbook Pro, which communicates with the Node.js server and browser. Looking ahead, the Maker hopes to add other features to the car, including a wireless camera, a more powerful RC battery pack and possibly a few more sensors and lights, too.

Intrigued? Head over to the project’s original page, where you will also find more details on the JavaScript code. In the meantime, be sure to watch it in action below!

Converting a Fisher-Price tape player into a Bluetooth speaker


Maker transforms his ‘80s Fisher-Price cassette player into a Bluetooth-enabled device with the help of Arduino.


If you grew up in the ‘80s, it’s likely that you were the proud owner of a Fisher-Price cassette player. While for most folks, these popular toys are merely a distant memory. But for Matt Gruskihe, it was a chance to bring his childhood accessory into the modern-day era. To accomplish this, the Maker decided to transform the retro device into a Bluetooth media system that he could remotely control from his smartphone.

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Bringing this idea to life required some new mechanical and electronic components, along with a few 3D-printed parts. The Maker employed a Bluetooth audio module and an amplifier breakout board from SparkFun, and built a custom PCB that would convert the stereo output to mono. Four 1.5V C batteries were used to power the unit.

Meanwhile, an Arduino Pro Mini (ATmega328) was tasked with two things: providing 3.3V to some of the other electronics and reading the rotary encoder responsible for volume control.

“I connected the rotary encoder to the Arduino and installed the Encoder Library from PJRC. This made it really easy to tell when the volume knob was clicked up or down,” he writes.

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Gruskihe had to also modify the device’s existing mechanical buttons to drive the electronics using wire and hot glue.

“After some poking around with the springs and levers, I managed to find some spots that I could modify to get the mechanical behavior I wanted (momentary press/release of all button presses). There is a lever that is pushed down when a tape is inserted,” Gruskihe explains. “Once this was done, I could get all of the buttons to release instantly by holding down the stop/eject button. I found the lever that the stop/eject button was activating, and used some hot glue to lock it in place.”

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What’s more, he found a spot for a hidden power switch underneath the cassette tape’s holder, which enabled him to adhere to the vintage aesthetics of the ‘80s toy. With the help of his Ultimaker, the Maker created a custom 3D-printed holder to keep the PCB in place. This allowed the new board to fit in the original compartment and for Gruskihe to keep the volume control in its usual location.

Intrigued? Check out the project in more detail here.

MagneTag is a magnetized sword game with real-time scoring


This points-based system lets you battle your friends with foam swords, ninja stars and blaster darts! 


Think back to the holidays when your mother would be wrapping gifts and the roll of wrapping paper would run out. Who could forget the joys of using the leftover cardboard tube as a sword to engage in battle with your siblings? Now what if, as you whacked the heck out of your younger brother, there was a much easier way to keep score?

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That’s where MagneTag comes in. Born out of his own frustration with the honor system while playing paintball in the woods, engineer Adam Cohen developed a points-based game system that consists of magnetized foam swords and wearable sensors.

Drawing from his physics background, Cohen had realized that magnets would be an excellent solution to this all too common problem. The idea was that, if super tiny magnets could be inserted into foam objects, they would be able to produce electrical signals that could then be recorded and translated into a reliable scoring system.

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From swords and shields to ninja stars and NERF Darts, the team’s wearable sensors will electronically keep score whenever it’s hit with the magnet-embedded foam weapon. MagneTag works right out of the box without an Internet connection, but in order to open a whole new world of gameplay, a user must connect their battle arms to an accompanying mobile app via Bluetooth. This enables them to access various modes like target practice and team combat, collect stats, find players nearby, and organize events. As if that’s not enough, the system also allows players to track the action in real-time on any web browser.

The system was constructed with durability in mind. Having to withstand constant beatings, MagneTag’s robust hardware has been optimized for tag detection and is housed inside a polycarbonate plastic shell. With an ATmega328 at its core, the sensor runs on a lithium polymer battery that lasts for about three hours and can be recharged in just 20 minutes over USB.

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Ready to take your sword fights to the next level? Head over to MagneTag’s Kickstarter campaign, where its creators are seeking $50,000. Though the game ships fully assembled, backers can select a barebones two-player package as well. This DIY kit features two sensors and some magnets to bring any foam piece to life.

Maker creates an Arduino-powered remote shutter for Beme


Instead of having to hold his smartphone against his chest to create Bemes, Maker Sean Hodgins built an Arduino-powered remote shutter.


When the Vine app first emerged, Maker Sean Hodgins had the idea to take an Arduino and to devise a time-lapse rig that would allow him to share unique six-second posts with his friends on the social channel. Keep in mind, this was long before the days of simply editing clips on the computer and then putting them up on Vine as many folks do now. Back then, users were required to actually touch the smartphone’s screen in order to begin recording.

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Following the feedback that he received on his earlier project, Hodgins decided to build a remote shutter for use with Beme, a Snapchat-like ephemeral messaging platform that has recently risen in popularity. What separates this network from others before it is the way in which moments are captured. In an effort to migrate away from selfie culture, Beme is instead triggered by a phone’s proximity sensor and photos are snapped by placing the device against your chest.

Rather than always having to hold the phone against his body, Hodgins wanted to create a remote that would enable him to start recording by moving a servo arm over the proximity sensor. To accomplish this, he built a nifty device inside an iPhone case. Housed within the enclosure lies an Arduino Pro Mini (ATmega328), a 9V battery and a “cheapo” wireless receiver, while a separate button is used to communicate with the unit and activate the system with just a click.

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“Right now, since it’s so hacked together, the RF doesn’t like to communicate when the servo moves which means it drops out when you trigger it. As a quick fix, I modified the code to just trigger and wait the minimum time for the Beme to post. As a real fix, I could add a transistor to power the servo so that when its not moving its powered off,” the Maker notes.

Watch Hodgins provide a detailed overview of the simple project in the video below. Interested in making one of your own? Head over to his original post here.

Maker builds an RFID-enabled cat feeder


This RFID-enabled feeder lets a household cat “hunt” for dinner.


One Maker has created a project that caters to the primal instincts of his indoor cat by preying upon RFID-enabled Wiffle Balls, instead of mice and other animals found in the wild. When these balls are delivered to a custom-built feeding machine, it releases a serving of food for the household pet.

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What’s nice is that the ingenious hack from Benjamin Millam enables a kitty to tap into its innate desires, while also saving its owner the chore of feeding it by automating the process. The system itself is pretty simple. It features a modded Super Feeder, an Adafruit RFID reader, a remote antenna, a few relays and an Arduino Uno (ATmega328) that’s tasked with telling the automatic feeder to release the food.

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Millam places the embedded plastic balls in hard-to-reach places throughout his home, which the feline systematically seeks out throughout the day and then drops into a blue bowl on top of the makeshift device. From there, gravity takes over. As the ball makes its way down the shoot, the RFID tag is scanned and a reward is dispensed accordingly.

The Maker does note, however, that a little training is key in order for this method work. While we’ll have to wait and see if this becomes an actual product, you can watch Monkey the Cat go after some Wiffle Balls right meow!

7 Arduino projects that every beer aficionado will love


Celebrate International Beer Day with some of our favorite over-engineered projects. After all, there’s a ‘EE’ in beer for a reason! 


International Beer Day is a celebration that occurs on the first Friday of August every year. Since its inception in 2007, the unofficial holiday has grown from a small localized event in Santa Cruz, California into a global event spanning 207 cities, 50 countries and six continents. Specifically, IBD has three declared purposes: to gather with friends and enjoy the taste of beer, to celebrate those responsible for brewing and serving beer, and to unite the world under the banner of beer. Well, we’ve added one more: to highlight 10 of the most innovative Arduino-powered projects from beer-loving Makers.

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The brainchild of Hackaday’s Brian Benchoff, the aptly named HaDuino is an Arduino clone that lets you swap out your bottle opener. More of a spoof than anything else, the hilariously awesome PCB features a pixellated HaD logo on the back, while a disclaimer etched on the front shares that it can’t actually open bottles — or maybe just one so far. What’s more, it has an ATmega168 at its core. We’ll cheers to that!

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“The concept of a PCB shape that can reliably open a bottle of beer isn’t all that far-fetched. We think part of the problem is lack of an appropriately place fulcrum. Also, a more robust protrusion needs to be designed to latch on the underside of the cap. Because the design files are available, this is just screaming for someone to hack up a better version,” Mike Szczys writes.

We wonder how long before we see a similar board at hackathons throughout the world… After all, how many times have you found yourself looking for a nice, refreshing beverage in the middle of a long engineering sesh? See it in action here.

Robotic Bottle Opener

We’ve all been there: The big game is about to start, you head over to the fridge to grab a cold brewski, only to find out it isn’t a twist-off cap and there’s no bottle opener in sight. Luckily, thanks to a group of Makers, you won’t even need to get up from the couch let alone have to open your own beer.

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After stumbling across the old robotic device, the team led by Sasha Schrandt decided that it would be a good idea to bring this piece of technology back to life and to give it a new purpose, one in which would come in handy for a day like today. That purpose? To become an automated beer opener.

The robot is controlled by an Arduino Duemilanove (ATmega328) attached to a relay shield. Connected to those are three recycled DC motors, switches, wires, and a couple resistors. Additionally, the Makers employed a couple zip ties, nuts, bolts, washers and short screws, along with a MDF board to mount everything on, and eight empty soup cans plus various scrap pieces of metal and rods.

Schrandt reveals that there were four primary tasks to prepare the hardware for the robot. These included weight reduction of the robot arm to allow maximum torque / force from the arm; bottle holders for the beers (which were created using the empty soup cans); mount the bottle opener and limit switches to the robot; and, mount the robot parts to a sheet of MDF to maintain alignment.

Automated Brewing Machine

A Maker who goes by the name “The_Meatloaf” has built a fully automated beer brewing machine using an Arduino Mega (ATmega2560) to power a four-button interface capable of saving and executing up to 26 different recipes. The gadget, which was designed in the context of a computer engineering degree program, was constructed entirely from scratch over the course of a year.

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This automated system  most of the guesswork from an otherwise complex brewing process. The brewer starts by heating the water in the first keg using a 2000W heating element, after which the water transfers into the mash vessel via servo valves, where it’s stirred by a mixing motor.

The machine then drains the wort (the resulting liquid after mashing) and sparges (adds more water to the mash tun) the grains as programmed. The wort is brought to a boil for the programmed amount of time, while a servo-controlled ‘hopper’ automatically adds the hops. Finally, a counter-flow heat exchanger rapidly cools the solution to room temperature using ice water, then dispenses the solution for fermentation.

Smart Kegerator

Before intelligent kegerators like KegSmarts hit the scene, Maker Joey D’Anna could not seem to find a commercial unit that would satisfy his brewing needs. So, just as any other DIYer would do, he took it upon himself to devise a comprehensive system equipped complete with temperature monitoring, with a tap on the kegerator itself and a cooled tap remotely mounted at his bar.

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The project is built around a freezer box, with a new collar made of 1/4” HDPE plastic for mounting the gas lines, the beer and electronics. While temperature control is handled by a commercial controller, the actual monitoring is achieved through a homebrewed (no pun intended) solution. An Arduino Uno (ATmega328) sits in a custom aluminum case on the outside of the kegerator, tasked with reporting temperature, beer type and commanding the cooling system for the beer lines.

The cooling system was designed in CAD and the parts were cut on a CNC mill. Two air chambers sit atop the aluminum box, one pushing cold air up to the tap, another sucking air back into the freezer to create circulation. The entire line set is insulated with 2″ fiberglass flex duct. Meanwhile, D’Anna can keep tabs on the real-time data and trend graphs on the web, as well as on Raspberry Pi-driven LCD touchscreen on the bar’s wall.

Beer-Driven Time Card System

Let’s face it, no one enjoys filling out timesheets — yet they are imperative in order to get paid. That’s why Minneapolis ad agency Colle + McVoy has dreamt up a new way to not only get employees to fill out their time cards, but to reward them with some draft beer.

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Dubbed TapServer, the multi-keg beer deployment system combines RFID tags and some custom-written software to seamlessly sync with the agency’s time-keeping application. On the hardware side, the program is comprised of several Arduino Uno boards (ATmega328), a Node-based server, solenoids and a Raspberry Pi.

Employees are given RFID-enabled key cards, which they scan at the TapServer. This instantly verifies whether their timesheets are up-to-date. If their records are indeed complete, employees use the connected iPad to select their beer, then pull their pint. As an added feature, TapServer can also keep track of ounces consumed per employee and beer brand.

Beer-Making Robot

Successfully funded on Kickstarter back in 2013, Brewbot is a smart brewing appliance that can be controlled and monitored right from a smartphone. Never brewed before? No worries! The Cargo crew aspired to make an easy-to-use environment that was not only aesthetically pleasing to the yes, but would free up brewers to focus on the recipes.

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The whole process is pretty simple. Purchase ingredients from a local brew shop or online, setup your recipe in its accompanying app and connect your iPhone to the Brewbot. From there, you can create your own or choose a pre-set recipe to begin the brewing process by simply tapping ‘start.’ The machine will then automatically add the exact amount of water to be heated. Once heated, the valve in the container releases and the water runs into the mashtun, where the grain lies. At the end of the process the wort filters through the plate cooler, cooling it from 100°C to under 22°C, now ready to ferment.

Its creators used stainless steel vessels as fermentation tanks, which are sealed and opaque given that hops are light sensitive. Light (especially UV rays) will ruin the beverage and produce off-flavors. After all, nobody wants skunked beer!

Tweeting Dispenser

Having come across an empty beer fridge one too many times, the team at Metalworks crafted an approval system for dispensing malted beverages. The simple trick was to remove the physical controls on a can dispenser, making it so that the only way you can get a cold drink is to ask the machine via Twitter. If there’s beer inside, it waits for one of your approved co-workers to give the green light. Otherwise, you’re out of luck!

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The crew has made two different versions of the gizmo. The first was a hacked refrigerator with a dispenser hole cut in the door.  It was powered by the combination of an Arduino-Ethernet Shield connected to the Thingspeak API, which drove the servo motors to vend the chains. The latter was a more compact device equipped with an Arduino Leonardo (ATmega32U4) and Wi-Fi shield that interfaced with the electronics of a commercially available can dispenser. It was upgraded to run on MQTT language (via Cosm) due to overheads with parsing JSON.

Building a DIY pedometer watch with Arduino


This Arduino watch can sense direction, count steps, tell temperature and measure altitude.


Sure, you can always go out and buy a smartwatch with a tracker and compass already built-in, or you can do what Ben Hur Goncalves has done and create one of your own with the mighty Arduino.

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Having been fixated on the idea of devising an all-in-one wearable device for quite some time now, the Brazilian Maker finally got around to mastering the concept. And it’s not just an ordinary timekeeper either. Aside from revealing the time and date, the wrist-adorned piece can measure altitude, monitor temperature, count steps and even help guide you in the right direction.

To accomplish this feat, he used the combination of a 10-DOF sensor (accelerometer, gyroscope, magnetic, barometric pressure and temperature), an I2C OLED display, a button on its side for switching between modes, an old 3.7V cellphone battery for power, and an Arduino Pro Mini 3.3V (ATmega328) for its brains.

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Before bringing the gadget to life, he had to first overcome a series of challenges, including working with a compass and Bluetooth, reducing its size and thickness, communicating wirelessly with his Windows Phone, and writing a custom app. However, he quickly found that Bluetooth consumed a bit too much energy, the battery life was dismal, and several of its features were unnecessary. So, he got started on a second iteration of the wearable, which would ultimately lead him closer to his final design.

“I tried to make another with Bluetooth, but one that you could turn it on with a switch. It turned out that switching it on and off resets the Arduino. I figured out that I didnt need the Bluetooth, so I made a second version, with an MPU9150 (compass, accelerometer and gyro). It was a pretty better unit, also with two buttons (I still used resistors on them), larger in size, and less thick than the original,” Goncalves writes.

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Although it possessed a steampunkish look, it still wasn’t something that the Maker would slap on his wrist and head into public wearing. This time, though, the battery life was much better. Whereas the original only lasted about 60 minutes, the second prototype was able to run for nearly 14 hours. By tweaking its insides and casing, Goncalves was on his way to having a stylish DIY watch that could stay powered for at least a day.

Not only can it display the time and date just like any watch, a few clicks of its side button will reveal the current temperature, altitude, barometric pressure, steps taken and calories burned. In compass mode, north is shown as the device is turned. Intrigued? Head over to Goncalves’ project page here, or watch his detailed demonstration in the video below.

Control a robotic arm with force-sensitive hand gestures


Maker manipulates a robotic arm with pressure-based hand gestures on the Sensel Morph. 


Ray Kampmeier recently finished a project that enabled him to manipulate a robotic arm using force-sensitive, five-finger hand gestures. To accomplish this, the self-proclaimed hobbyist employed a MeArm, an Arduino Uno (ATmega328), four servo motors, and a servo shield to control the mechanism.

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Sensel’s soon-to-be-released touch interface — the Morph — is used to command the robotic arm in four different ways: force down, rotation, pinch and forward/backward. For example, placing five contact points down and twisting the wrist will rotate the base, applying pressure on four fingertips will raise and lower the arm, while moving along its XY axes will extend and retract it. What’s more, Kampmeier reveals that pinching all five fingertips together on the center of the touchpad will cause its attached claw to close.

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“Without the force sensitivity, I don’t think it would have been as magical of an experience for me to control the robot arm . It would have been a pretty binary detection of force — you have applied force and you have not-applied force. In this device, there’s a very robust range of force sensing. That level of control, and seeing that in the robot arm, gives a magical sense of feedback,” the Maker adds.

Intrigued? Kampmeier has made all of the code available on GitHub. While this may be a simple example of Sensel’s latest technology, it’ll certainly be exciting to see what the future has in store once the Maker community gets their hands on the interface. They won’t have to wait too long, as the Bay Area startup is planning to launch a Kickstarter campaign at the end of August. Until then, watch the project in action below!