Category Archives: Young Makers

PopPet is an Atmel-powered DIY bot kit

PopPet – which recently made its Kickstarter debut – is described by its creator as an “expandable, customizable and easy-to-assemble” robot kit powered by the Atmel’s ATmega8 microcontroller (MCU).

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Designed by 19-year-old Maker Jaidyn Edwards, the Arduino-compatible DIY kit claims to differ from other platforms as “she is packed full of personality” – yet only slightly larger than a credit card, making the robot easy to tag along.

One of the prominent features of PopPet is its ability to be customized to suit you. You can easily swap out the look of PopPet with interchangeable faceplates and LED holes.

“Ages young and old love the look of PopPet, just a simple smile can do so much for adding personality to a robot.”

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The creator reveals that PopPet will be an open source robot, enabling Makers to create their own faceplates, add-ons, wheels and anything else imagined. For those seeking a wider variety, all the necessary files to produce your own will be provided.

“Not everyone has access to a laser cutter, so there will also be slightly modified files available to fit the tolerances found on most 3D printers,” a PopPet rep explains.

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According to its Kickstarter page, PopPet is pre-loaded with a basic obstacle avoidance routine.

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Aside from Atmel’s ATmega8 microcontroller, key technical specs and features include::

  • Input voltage range: 5.4V ~ 9V
  • Low dropout voltage: 250mV @ 500mA, 450mV @ 1A
  • Onboard high-performance dual 2A independent MOSFET H-bridge motor driver
  • PWM motor speed control
  • Bluetooth module interface (standard Otani Electronics Bluetooth module)
  • Onboard USB to serial chip, compatible with Arduino
  • MOSFET anti-reverse circuit
  • Power/Signal Interface available on all IO

Interested in learning more about the Atmel-powered PopBet? You can check out the project’s official Kickstarter page here.

Wearing your Wi-Fi signal

Architect Luis Hernan has created a psychedelic Kirlian Device that picks up on Wi-Fi signals and translates them into colored lights.

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As Sydney Brownstone of FastCo.Exist reports, the Kirlian Device is named after Russian inventor Semyon Kirlian who developed a mystical, glowing style of photography said to capture the vivid “auras” of torn leaves and other living things. Wired has dubbed Hernan as “a modern day ghost hunter” in search of technological apparitions that surround us in everyday life.

Whereas a vast majority of us are in search of Wi-Fi signals on a regular basis, not many have been on a quest to visualize the networks that keep us connected in order to gain a better understanding of these wireless systems.

“When you actually make this information visible, you at least have the opportunity to adapt these technologies to their specific needs, Hernan told Wired.

“I’m interested in this idea that they have this secret life – they’re unstable, they’re very difficult to capture. I did that as a way to explore this hidden sense of poetry in banal technology.”

Hernan’s Kirlian Device — which picks up on observable frequencies — was originally built with an Atmel based Arduino board and LED lights. It is tasked with translating Wi-Fi networks into colors, with red indicating the strongest signal and blue, the weakest. Essentially, the modern day Kirlian Device uses the same technology as a laptop to scan for the strongest network signal.

It should be noted that Hernan has also coded a Kirlian mobile app, which is designed to reveal Wi-Fi fields by means of long exposure photography and aural atmospheres.

“There is a hidden poetry in these kinds of signals,” Hernan believes.

Intrigued? You can download the Kirlian mobile app here.

MaKey MaKey featured at DevArt in London

Earlier this week, JoyLabz COO David ten Have reached out to us about the DevArt Young Creators project currently taking place at the Barbican in London. For those unfamiliar with the project, the event is a series of 3-week creative workshops for schools, youth groups and code clubs, led by the DevArt interactive artists Zach Lieberman, Karsten Schmidt and duo Varvara and Mar, in collaboration with Google and the Barbican.

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Each session, hosted in the DevArt section of the Digital Revolution Exhibition at the Barbican in London, will introduce young Makers (ranging from ages 9 – 13) to computer coding and art. In true Maker spirit, the sessions provide attendees with a hands-on opportunity to make their very first creation with code: a digital butterfly, a piece of music, or a 3D-printed work of art.

This week, MaKey MaKey will be exploring the creative possibilities of code in an educational workshop organized by Google and led by American artist and computer programmer Zach Lieberman.

Zach Lieberman’s latest work matches musical notes from live radio around the world to the 88 keys on a standard piano keyboard. The result? Unique, ever-changing soundscapes. Featured in Lieberman’s workshop, the MaKey MaKey platform enables anyone to turn everyday objects into touch pads, and with the aid of alligator clips, a USB cable and the Internet, create just about anything.

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“We believe everyone is creative, inventive and imaginative. And that anyone can create the future and change the world,” explains Jay Silver, CEO of MaKey MaKey. “It is human nature to repurpose the world, you know, leaves and sticks are used to make roofs and structures, stones to make tools… In modern day, how do you repurpose computer programs and pencils? Well it’s already possible to do! MaKey MaKey catalyzes the process for people of all ages who haven’t tried it yet. Draw a game controller with a pencil and hook it to a video game, and touch the drawing with your finger to actually play the game.”

In creating Play the World, 2014, Lieberman has used code to match the keys on an Internet-connected keyboard to musical notes sampled from hundreds of live radio stations around the world – from Nigerian sports radio to Brazilian Bossa Nova radio. And because the notes are drawn from live radio, the sound and source changes each time a key is played, resulting in a unique piece of music every time. Speakers and visual displays are arranged in a circle around the keyboard, so you can see where in the world the sounds are coming from. The effect is a celebration of the vast, enchanting, global soundscape that surrounds us.

Interested in learning more about DevArt and each of this week’s Inspiration Workshops? More details can be found here.

Why educators can learn a lot from Makers

Writing for KQED, Katrina Schwartz asks Dale Dougherty, editor of Make Magazine, if the notion of DIY and hands-on learning will ultimately make its way into mainstream classrooms.

Image Credit: New York Hall of Science/Maker Faire

“Most of the people that I know who got into science and technology benefited from a set of informal experiences before they had much formal training,” Dougherty replied.

“And I mean, like building rockets in the backyard, tinkering, playing with things. And that created the interest and motivation to pursue science.”

According to Dougherty, the spirit of play and discovery of knowledge is missing from much of formal education, with students lacking access to appropriate DIY tools and strategies.

“Schools haven’t changed, but the students have. They don’t come with these experiences,” he explained.

“Even at the university level we’re choosing talent based on math scores, not on capabilities and demonstrated abilities.”

However, Dougherty says he is hopeful that events like the recent White House Maker Faire will help accelerate a movement that accepts maker-style self-directed learning in schools.

“I think kids are going to be the drivers of change in this. They’re going to be the ones asking for this, and asking if their parents can support them in this,” he concluded.

“The key idea here that I’ve promoted is I want people to see themselves as producers, not just consumers. I’d like to see it become a capability that we use in home life and at work and that we’re proud of it, where we see ourselves as having these powers to do stuff.”

The full text of “Can the Maker Movement Infiltrate Mainstream Classrooms?” is available here on KQED.

Super Awesome Sylvia is at the White House!

Sylvia Todd – aka Super Awesome Sylvia – has been creating and making things since she was five. Sylvia, who learned how to solder when she was 7, also hosts her very own MAKE YouTube show.

Today, Bits & Pieces had the opportunity to interview the young Maker about DIY culture and Making at the very first White House Maker Faire – which Atmel is proudly attending.

Atmel: Who, or what inspired you to become a Maker?

Sylvia: I was inspired to be a Maker/make things when I went to the very first San Mateo Maker Faire in 2006 when I was 5. That event and the ones after it showed me that making is fun, interesting, and [helps] you learn lots of new skills. After that weekend, I wanted to solder and build and take apart things even more!

Atmel: How do you feel about being chosen to attend the very first Maker Faire at the White House?

Sylvia: I am so happy and honored that I was invited to attend the White House Maker Faire. It is pretty amazing that after being inspired by the Maker Movement to create my show back in 2009, I eventually became one of the people that helped others get into Making!

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Atmel: How do you think the Maker Movement democratizes the tools and skills necessary to design and create just about anything?

Sylvia: I think the Maker Movement helps give us the knowledge resources to create lots of stuff, through sharing! The internet allows us to find and share projects, sell projects, and even show others how to make things. Sharing how to’s and project details really can inspire people to get out there and make something, even if it’s not exactly what they’re trying to make, it helps them learn by doing.

Atmel: What projects of yours are powered by Atmel-powered Arduino boards or stand-alone MCUs?

Sylvia: 

I have a book coming out next moth that shows three super simple Arduino projects for beginners, all using the Arduino Uno as the base. I am also going to use the Arduino in many other projects and might soon design a custom circuit board around the ATmega328 MCU for a kit. One of my older projects was an Arduino and GPS powered RC car that could navigate around my house, and one of my latest ideas is a sensor that senses when the mail truck comes and tells me by switching on a servo to ring a bell.

Atmel: How do you think the Maker Movement and DIY culture make the world a better place?

Sylvia: I think the Maker Movement will change the world because when you have lots of people thinking of new ideas or inventions and sharing their work and results, we could solve really big issues faster! Also when kids grow up in an environment of making, they’ll be more willing to fix or reuse things instead of just throwing them away, and they’ll be making themselves smarter about the world at the same time. Making stuff rocks!

Quin Etnyre talks Makers at the White House

At 13 years of age, Quin Etnyre is already an accomplished Maker and teacher working to change the world – one Atmel powered Arduino board at a time.

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Today, Bits & Pieces had the opportunity to interview the young Maker about America’s burgeoning DIY culture on the sidelines of the very first White House Maker Faire.

Atmel: Who, or what inspired you to become a Maker?

Quin: I was inspired by LEGO. Every day I would build a kit. To be a Maker, you have to think outside of the box, and come up with new ideas on your own. Later on, I started ‘hacking’ LEGO, and making my own versions of kits that worked just as good, maybe even better. This concept led to me hacking other electronics and mechanical objects around the house, which made me a Maker.

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Atmel: How do you feel about being chosen to attend the very first Maker Faire at the White House?

Quin: It is awesome!!! I can’t believe that last year I started to show my projects at Maker Faire, and just the next year I am picked to go to the White House, and show the President what I’m making! It is super fun to show people what I make, and teach them how they can learn how to make projects, too!

Atmel: How do you think the Maker Movement democratizes the tools and skills necessary to design and create just about anything?

Quin: It allows more and more people the knowledge they need for free (open source), allows them to modify projects – and contribute to to the community in the end. Many people can learn, and many people can teach.

Atmel: What projects of yours are powered by Atmel-powered Arduino boards or stand-alone MCUs?

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Quin: All of my projects with a microprocessor are Atmel-powered! Many of them are based on Arduino boards, like the FuzzBot, Gas Cap, and TFT LCD screen Instructables, and the Quasi-duino Arduino clone (also on Instructables!) uses the ATmega328 MCU with the bare minimum components needed to function as an extra small Arduino. [Since it] uses [a minimal number of] components on the breadboard, I even had to rewrite the Arduino core for it!

Atmel: How do you think the Maker Movement and DIY culture make the world a better place?

Quin: The average child or adult will be much smarter! They will have even more access to the digital tools and DIY machinery necessary to build complex projects with ease. Every open source product made will enable an average citizen to learn more and become ore knowledgeable, whether it is building space engines, or making light-up cupcakes.

3D printing a robotic prosthetic arm



Students at Washington University in St. Louis (WUSTL ) have created a robotic prosthetic arm for 13-year-old Sydney Kendall. The total cost? $200, a fraction of the price of standard prosthetics, which start at $6,000.

“Currently, prosthetics are very expensive. Because kids keep growing, it is too costly for them to have the latest technology,” Sydney’s mother, Beth Kendall told the WUSTL newsroom.

“With the 3D printer, a prosthetic can be made much less expensive. The possibilities of what can be done to improve prosthetics using this technology is very exciting.”

Sydney lost her right arm in a boating accident when she was six years old. Although she learned to write with her left hand, Sydney found most tasks difficult to accomplish with her prosthetic arm. Fortunately, her new arm is easy to manipulate. Indeed, by simply moving her shoulder, Sydney can direct the arm to throw a ball, move a computer mouse and perform other tasks.

The robotic prosthetic was designed and printed by Kendall Gretsch, Henry Lather and Kranti Peddada, a trio of seniors studying biomedical engineering at the School of Engineering & Applied Science. The students developed the robotic hand as part of their engineering design course with Joseph Klaesner, PhD, associate professor of physical therapy at the School of Medicine. Several local medical practitioners, including orthopedic hand surgeons Charles A. Goldfarb, MD, and Lindley Wall, MD, both associate professors of orthopedic surgery at the School of Medicine, served as mentors.

“They brought their engineering expertise and we shared our practical experience with prosthetics and the needs of children,” Goldfarb explained in a recent blog post about the project. “It was a valuable experience as Kendall, Henry and Kranti had no prosthetic experience and were able to think about the issues in a very different way.”

According to the WUSTL newsroom, the prosthetic is battery-powered and controlled with an accelerometer (like in the iPhone). The thumb moves with a slightly different trigger – compared with finger motion.

While professional-grade 3D printers can cost about $2,500, they are capable of producing artificial limbs at a relatively low individual cost.

“These prosthetic hands are really exciting because they are inexpensive, can be remade when the child grows and they do offer functional abilities,” Goldfarb concluded.