Category Archives: Design Trends

15 3D printers that will change how you make food


Hungry? Why wait? You may soon be able to print food on-demand right from your kitchen. 


Actually having to cook your meals is about to become so last year. Food may soon find its way onto your plate and into your mouth in a number of ways that never have to boil in a pot, sear in a pan, or bake in the oven. In fact, the emergence of 3D printing may one day allow these desktop machines as ubiquitous as that microwave you have sitting on your counter.

Who recalls during Back to the Future when Marty McFly’s mother pops a four-inch pizza into a hydrator that, in just a matter of seconds, came out the full size of a conventional pizza. And while such a Black & Decker machine, or a Star Trek-like replicator for that matter, have yet to go mainstream, the dream of printing your own on-demand food is inching its way closer, thanks to companies like XYZprinting, Natural Machines and 3D Systems.

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More recently, innovators around the world have been exploring various ways to use 3D printers — many of which powered by AVR and Atmel | SMART microcontrollers — in order to craft edible items. Though these efforts have mostly produced chocolate, sugar, pasta and pizza, one day researchers hope that the technology may even lend a helping hand in nutrition and long-term sustainability. Take for instance, easy-to-chew meals for senior citizens who have trouble consuming anything other than things in puree form. New developments in printed food will enable the elderly in retirement and assisted living communities to enjoy tasty melt-in-your-mouth food from fresh ingredients using a 3D printer. Furthermore, these devices will be able to provide customized diet to individuals, giving them the exact dosages of nutrients. Not to mention, scientists hope that 3D-printed fare may revolutionize space travel as well, especially for long duration missions.

These sort of gadgets don’t stray too far from regular 3D printers either. Instead of extruding plastic filaments, these next-gen systems will emit edible ingredients. At the moment, however, a vast majority of these gadgets are only designed to take care of the tedious and time-consuming parts of meal preparation, not so much a “just press the button and magically appear” sort of thing we can all hope for… yet. Future models, though, will likely be able to complete the process so that the extruded items are ready to eat.

“I don’t see this as a novelty. I see it as something that really will become a part of the culinary fabric for years to come,” Liz von Hasseln of 3D Systems summed it up best in a recent interview with the Washington Post. “I think the way that happens really powerfully is when it impacts kind of the cultural ritual of eating which is actually a really powerful part of being a person in the world.”

Here are some of the machines leading the way…

Natural Machines’ Foodini

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Designed for both home and professional kitchens, Foodini comes with empty food capsules. Users simply prepare and place fresh, real ingredients inside, which are then dispensed from the machine. Other than being capable of creating complex designs, such as very detailed cake decorations or uniquely-shaped gourmet items, the Foodini can be useful for recipes that require precision and mastery, like homemade pizza or filled pasta. The printer takes on the daunting parts of making meals, therefore streamlining some of cooking’s more repetitive activities.

3D Systems’ ChefJet

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The ChefJet is an entirely new, kitchen-ready category of 3D printers for food. The first two printers in the series, with expected availability in the second half of the year, are the monochrome, countertop ChefJet 3D printer and the full-color, larger format ChefJet Pro 3D printer. These machines were designed with the professional baker, pastry chef, mixologist and restaurateur in mind, enabling the creation of custom edible geometries for every cake, cocktail and dinner celebration. The printer can also create 3D candies in a variety of flavors such as mint, sour cherry, and vanilla, as well as sugar objects that resemble expensive china.

F3D

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Designed by four undergraduate students from the Imperial College in London, F3D (pronounced “fed”) is the latest food printing research project that has set out to revolutionize the way we prepare our food. Unlike some of the more commercial-ready devices on this list, the Makers modified existing RepRap 3D printing technology to create a food printer capable of 3D printing and cooking a complete dish. F3D proved its potential by 3D printing an entire pizza – dough, sauce, cheese and all – in under 20 minutes. Beat that Domino’s! Though still in its prototype phase, this student-made project is impressive, nonetheless.

XYZprinting’s Food Printer

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The latest machine from XYZprinting allows users to create various 3D shapes out their food. The company says it has worked with a food specialist, and devised a proprietary recipe that can be used in single or triple material versions. The machine is equipped with a touch display that lets home chefs select a pre-set design for the shape of their edible item. Those who rather import their own designs may do so online or via a USB drive. Even more, the printer can output one cookable object at a time, before going ahead and making an entire batch.

NASA-Funded Food Printer

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Back in 2013, NASA funded a 3D food printer project by Austin, Texas-based Systems and Materials Research Corporation (SMRC), in an effort to one day offer astronauts some freshly cooked food up in space. Using an open-source RepRap 3D printer, the team of Makers replaced its existing ink cartridges with printable ingredients comprised of powdered bases mixed with oil and water. These were then printed with modified extruder nozzles, while a heated plate as its bed cooked the food as it is printed. Impressively, it only took about 12 minutes to put together the dough, sauce and cheese.

Choc Edge’s Choc Creator

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With aspirations of “creating chocolate in style,” the UK-based Choc Edge team has been a notable pioneer in the industry. In fact, the company released the world’s first commercially available chocolate printer back in 2012. At the time, the machine was capable of printing both two- and three-dimensional cocoa creations. Now, it has returned to the chocolatier scene with a new model. This printer boasts an easy-to-use syringe head that allows users to easily install and remove units, as well as refill the syringe with fresh chocolate within 10 minutes. The latest version also boasts a new automatic temperature control system, ensuring optimal flow in the printing process along with a closed compartment to help maintain consistent temperatures.

PancakeBot

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The very first version of the open-source PancakeBot was designed way back in 2010 by Miguel Valenzuela. At the time, Valenzuela was inspired by a MAKE: Magazine feature on a British Maker who devised a Pancake Stamping Machine using LEGO. Since then, the machine has become a Maker sensation, claiming the hearts and stomachs of everyone — including President Obama himself. The original bot was simply a CNC for a kitchen table, comprised of LEGO Mindstorms, LEGO bricks and a pair of ketchup bottles for the batter. As you can imagine with any automated device whipping up tasty treats, the initial video of Valenzuela’s PancakeBot 1.0 went viral, which encouraged the Maker to continue tinkering with the design. The next iteration of the platform – which debuted at Maker Faire Bay Area 2014 – consisted of an acrylic body packed with Adafruit motor shields, an Arduino Mega (ATmega1280), two stepper motors, a pair of belt drives and a vacuum pump. The improved PancakeBot could be programmed to draw out any flapjack design, ranging from an Eiffel Tower to a self-portrait. The printer simply squirts batter onto a hotplate so that, once the pancakes are done extruding, they’re ready to eat. While earlier models are not available for sale, the PancakeBot team has partnered with StoreBound to bring the robotic contraption to market.

Hershey’s CocoJet

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During CES 2015, 3D Systems revealed its latest chocolate printer, the CocoJet, in collaboration with Hershey. The device, which was particularly aimed at candy makers and bakers, dispenses delicious liquid chocolate just as any other 3D printer would extrude filament. Users can choose between dark, milk or white chocolate and between pre-programmed designs or confections of their own creative devising.

Biozoon’s Smoothfood Printer

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One German company has produced a 3D printer capable of printing out dozens of different meals, all made of a gelatin base, for senior citizens and others who have difficulties chewing food. Fortunately, this food will literally melt in a person’s mouth. With funding from the EU, the project uses 48 nozzles, liquified food and a gelling agent to recreate the shape and taste of something that would otherwise be difficult to swallow, ranging from chicken to broccoli to lamb. The project, called PERFORMANCE, is intended to give elderly people better access to appealing and nutritious food. Since its inception, Biozoon’s devices have been adopted in over 1,000 care homes throughout the country.

Dovetailed’s Fruit Printer

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Unlike a number of other projects on this list that focus around sweets, Dovetailed revealed a new approach to 3D-printed food last spring: fruit. Using spherification technology, the Cambridge-based firm combined strawberry flavoring with a sodium rich gel to deposit little balls into a cold calcium chloride solution to create something that resembled the likeness of a raspberry. The device is programmed to print blackberries and was in the process of working on apples and pears as well.

Open Electronics’ 3Drag

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As we experienced (and tasted) first-hand back at World Maker Faire 2014, the 3Drag has officially made three-dimensional chocolate shapes a reality. Modified with a real pastry bag for precision bakery work or a heated syringe, 3Drag is suitable for plotting lettering and lines using any type of chocolate like milk, white and dark. All this, with the advantage to design the object or the pastry directly in computer graphic. Based on an ATmega2560, the device is fitted a special extruder (which replaces the one typically used for extruding plastic materials) with a very common 60 ml syringe. A NEMA17 stepper motor drives its piston and a heater to maintain the chocolate contained in the syringe at its appropriate temperature.

Structur3D’s Discov3ry Extruder

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Structur3D launched a 3D printer add-on, which could create a paste from all sorts of materials such as plastic, silicone, wood filler, and even Nutella. In fact, at last year’s Maker Faire Bay Area, the startup demonstrated how it could print the Maker Faire logo with the delicious hazelnut spread.

Barilla’s 3D Pasta Printer

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One of, if the top, pasta seller in the world is in the process of developing a 3D pasta printer for restaurants. The machine would be able to print 15 to 20 pieces every two minutes, getting a pasta dish to a patron in a matter of minutes. It would also allow for custom-designed pasta shapes, ranging from roses to moons.

Cornell Creative Machine Lab’s Food Printer

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One of the earliest on the scene back in 2011, Cornell Creative Machines Lab developed 3D printer that could generate tiny space shuttle-shaped scallop nuggets as well as cakes or cookies that, when cut into, reveal a special message — whether a wedding proposal, someone’s initials or even a logo for a corporate event. Additionally, the CCML team could make a solid hamburger patty, with liquid layers of ketchup and mustard, or a hamburger substitute that’s made from vegan or raw foods.

Zmorph’s Cake and Chocolate Extruder

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The ZMorph Personal Fabricator embodies a modular makeup, which enables a user to easily detach and swap out a number of extruders. The various toolheads let Makers to print with everything from pastry to chocolate to marmalade. What’s more, the add-ons can fabricate signs on cakes or their own food design in a matter of minutes.

Mondelez International’s Oreo Printer

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And who could forget 3D-printed Oreos? At SXSW 2014, Mondelez International had 3D-printed custom Oreo cookies based on what was trending on Twitter with the hashtag #eatthetweet. Attendees could choose from 12 flavors, ranging from banana to mint to lime, and then select either a chocolate or vanilla base for the cookie. The cookie would then be printed in a couple of minutes.

A look at some of today’s wearable microcontrollers


This list is sew awesome!


Created by Leah Buechley of MIT, and introduced commercially with SparkFun back in 2007, the LilyPad was the first board to feature sew-through contacts for stitching soft circuits. Since then, a number of “ready-to-wear” electronics platforms have emerged, each of which have helped usher in a new generation of textiles that look to redefine wearable technology. In fact, a recent Gartner report revealed that the emergence smart garments will potentially disrupt the market. So much so that embedded clothing shipments are projected to rise from a mere 0.1 million units in 2014 to 26 million units in 2016.

As first noted by MAKE: Magazine’s Boris Kourtoukov, “there’s a plethora of options” when it comes to these microcontrollers. What’s more, they all possess one common trait: they’re powered by Atmel. These so-called body boards are now giving Makers the ability to easily (and affordably) produce their own projects in ways that otherwise would have been unimaginable.

So, without further ado, here’s a look at some of today’s most prominent boards ready for adornment.

The Favorites

LilyPad Arduino

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LilyPad is a wearable e-textile technology developed by Leah Buechley and cooperatively brought to life with SparkFun. Each LilyPad was creatively designed to have large connecting pads to allow them to be sewn into clothing. LilyPad can sense information about the environment using inputs like light and temperature sensors and can act on the environment with outputs like LED lights, vibrator motors, and speakers. And yes, they’re even washable.

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FLORA

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FLORA is Adafruit’s fully-featured wearable electronics platform. The round, sewable microcontroller weighs in at 4.4 grams and measures only 1.75 inches in diameter. 100% Arduino-compatible, the platform is one of the most beginner-friendly ways to create some amazing wearables. The FLORA family includes an assortment of sensors and RGB LEDs that let you add lighting to your projects, not to mention also boasts built-in USB support, eliminating the need for pesky special cables and extra parts.

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GEMMA

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Those who are seeking the awesomeness of FLORA but in a tinier package are sure to love another one Adafruit’s wearable platforms: the GEMMA. The board, which packs all of its features in a 1″ diameter package, is programmable with an Arduino IDE over USB. An upcoming Arduino IDE-supported version will feature an on/off switch and microUSB connector.

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TinyLily Mini

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A brainchild of TinyCircuits, the TinyLily Mini is an Arduino-compatible module in an ultra-compact package. Geared towards Makers looking to devise e-textile and wearable applications, the board is very similar to the Arduino LilyPad, with the same processing power and software compatibility – but at 1/12th of the size. The TinyLily Mini also is equipped with sew tabs for eight I/O (four digital, four analog/digital) and four power sew tabs (two for power, two for ground).

MCUATmega328

SquareWear

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SquareWear is an open-source, wearable board. The Arduino-compatible MCU measures 1.7″x1.7″ in size, and is equipped with a built-in rechargeable Lithium coin battery. It is designed to be sewable, which allows Makers to stich conductive threads through its large pin pads, solder a wire directly onto the pads, or solder snaps onto the pads for quick attachment or detachment from textiles and fabrics. Additionally, the MCU packs an on-board miniUSB port that can be used for programming, charging batteries and serial communication, as well as a color LED, a pushbutton, a buzzer, a light and temperature sensor, and three MOSFETs to drive the high-current load. See, it’s hip to be square!

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Xadow

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Seeed Studio’s Xadow is a high-performance, low-power board that is perfectly suited for wearable projects. The microcontroller can be powered either via USB or a Lithium battery. Also, there is charge circuit on this module that you can charge for the Lithium battery through the USB port. Xadow has a diverse selection of compatible modules, including a barometer, UV sensor, LED, OLED and even a full GPS antenna.

MCU: ATmega32U4

Trinket

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Trinket goes to show that big things really can come in small packages. In fact, the tiny MCU is one of the lowest-cost Arduino IDE programmable boards on the market today. Adafruit designed a USB bootloader so Makers could easily plug it into any computer and reprogram it over a USB port just like an Arduino. It comes in two different versions: 3V and 5V. Both work the same, but have different operating logic voltages.

MCU: ATtiny85

Pro Trinket

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A bigger sibling of the aforementioned board, this 5V unit combines everything you love about Trinket along with the familiarity of the common core found in Arduinos. It’s like an Arduino Pro Mini with more pins along with built-in USB. The Pro Trinket, which still only measures 1.5″ x 0.7″ x 0.2” in size, features 18 GPIO, two extra analog inputs, 28K of flash, as well as 2K of RAM. Like its older brother, the MCU has onboard USB bootloading support and Optiboot support, so Makers can either program their Pro Trinket over USB or with a FTDI cable just like the Pro Mini. (Recently, paying homage to our friends at Hackaday, the Adafruit crew even unveiled a Hackaday.io branded board — black solder mask, Jolly Wrencher and all. And, it’s stunning.)

Atmel MCU: ATmega328

Ones to Watch

BITalino

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BITalino is a low-cost, easy-to-use toolkit designed for anyone looking to build self-tracking applications based on information from their body. The platform enables Makers to quickly bring projects entailing body signals and quantified self wearable devices to life, as well as learn how to create actual medical devices — which otherwise can cost upwards of $10,000. BITalino is described by its creators as an out-of-the-box solution that offers an array of Arduino-compatible software and hardware blocks equipped with sensors for electrocardiography (ECG), electromyography (EMG), electrodermal Activity (EDA), accelerometry (ACC), and ambient light (LUX).

MCUATmega328

Printoo

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Launched by Ynvisible, Printoo is a printed electronics prototyping platform that is capable of bringing everyday objects to life. Comprised of various hardware modules that can all be connected to each other, it is currently the only platform that appears to have a robust flexible form-factor. This enables Makers to quickly and seamlessly create first product concepts for smart wearable devices. Moreover, the board is fully-compatible and programmable with the Arduino IDE.

MCUATmega328

SuperDuino

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Introduced by Maker Mohsin Farooq, SuperDuino is a coin cell operated, Arduino-compatible board with a built-in 1.7-inch color display and a three-axis accelerometer. As you can imagine, this makes the MCU a suitable match for a wide-range of DIY games, gadgets and most of all, wearable devices.

MCU: ATmega328

Atmel launches new radiation-hardened mixed-signal ASICs for space apps


ATMX50RHA ASIC delivers flexible analog capabilities for up to 22 million routable gates simplifying the design process for next-generation space applications.


Atmel has announced a new radiation-hardened (rad-hard) mixed-signal ASIC platform for high-performance and high-density solutions for space applications. Manufactured on 150 nm Silicon on Insulator (SOI) process, the ATMX150RHA adds to Atmel’s portfolio of rad-hard solutions.

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Providing a platform that simplifies the design process for space application, the new ATMX150RHA delivers up to 22 million routable gates, includes non-volatile memory blocks, flexible form factor with compiled SRAM and DPRAM blocks, and supports 2.5/3.3/5V and high-voltage (25-45-65V) I/Os with pre-qualified analog IP. This flexible and highly-integrated ASIC brings an overall lower bill of materials for space applications, which range from transportation and communication to Earth observation to scientific research. The ATMX150RHA ASIC platform is supported by a combination of state-of-art third-party and proprietary design tools such as Synopsys, Mentor and Cadence.

Leveraging Atmel’s nearly 30 years of flight heritage, the ATMX150RHA integrates Atmel’s proven rad-hard solution and offers a full service option for customers designing ASICs up to the qualified flight models. As previous Atmel ASIC platform generations, all ATMX150RHA products are fully designed, assembled, tested and qualified in Europe.

“With our long-standing flight heritage and more than 3,500 flight models delivered, we are a leading ASIC provider for space applications with proven, reliable solutions,” explained Patrick Sauvage, General Manager of Atmel’s Aerospace Business Unit. “Atmel’s ATMX150RHA ASIC adds to our proven aerospace portfolio, and delivers a fully integrated solution that allows aerospace designers a flexible, yet complete solution to help accelerate their space mission. The new ASIC is further testament to our aerospace leadership.”

Key features of the ASIC:

  • Comprehensive library of standard logic and I/O cells
  • Up to 15 usable Mgates equivalent NAND2
  • Operating voltage 1.8+/-0.15V for the core and 5V +/-0.5V, 3.3+/-0.3V, 2.5+/-0.25V for the periphery
  • High voltage I/O’s 25-45-65V
  • Memory cells compiled (ROM, SRAM, DPRAM, Register file memory cells) or synthesized to the requirements of the design
  • 32KB NVM memory block
  • Cold sparing buffers
  • High-speed LVDS buffers 655Mbps
  • PCI buffers
  • Set of analog IPs
  • Low-cost NRE with a Space Multi Project Wafer (SMPW) option
  • No single event latch-up below a LET threshold of 75 MeV/mg/cm² at 125°C
  • SEU hardened flip-flops
  • TID test up to 300kRads (Si) for 1.8V and 3.3V devices and 150kRads (Si) for 5V and HV I/OS according to Mil-Std 883 TM1019
  • CCGA, CLGA and CQFP qualified packages catalog
  • ESD better than 2000V
  • Applications include satellites, space probes and space station launchers

Interested in learning more? Soar over to the ATMX150RHA’s official page here.

Realtime tech is changing the way we build online experiences


Users don’t want to wait for updates anymore, they want information in realtime.


App users were once content with static apps, single-user experiences where content changes only when a user requests a new page, clicks a button or refreshes the page. New information is presented only when a user requests it.

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But times have changed. The average attention span of a human is 8 seconds, according to the National Center for Biotech Information. Users don’t want to wait for updates anymore; they want information in realtime. As a result, we’re seeing a major shift from static apps to realtime apps, web and mobile apps that mimic real life behaviors, pushing content and information “as it happens.”

The result is the birth of applications that have created industries that wouldn’t have otherwise been possible without this realtime functionality. Realtime technology is at the core of these apps and services; its lifeblood. And these apps are just a couple examples of the exponential growth of realtime web and mobile applications.

We’re seeing increased understanding of the benefits of realtime web tech so it’s not surprising that the number of apps using the technology is rapidly increasing. Common functionality includes simple data updates for notifications, dashboards (sports, finance, site analytics and anything that’s stat-heavy), realtime news and activity streams. Or more complex functionality for multi-user chat, collaborative applications, multiplayer games, interactive 2nd screen experiences, realtime mapping and GIS.”

– Phil Leggetter in 10 Realtime Web Technology Predictions for 2014

Taxi/Ridesharing Applications: A tight realtime loop

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The days of standing out on the curb to hail a cab are dwindling. In fact, I’ve watched people let empty cabs drive right by them. Why would somebody do this? It’s the realtime user experience. Users prefer to hail, track, and pay for their fare seamlessly, all in one mobile app.

Realtime maps have become a staple feature of taxi and ridesharing applications. Users expect to be able to watch their car on a live updating map, giving them an ETA and assuring them that a car is really coming. But there are also other realtime features in these apps that are vital to the overall user experience. The apps are able to dispatch drivers in under a quarter of a second with the click of a button. They’re able to monitor and track fleets of vehicles, accurately dispatching vehicles without ever double booking or dropping rides. And most of all, they’re able to create one smooth ride experience, from hailing to payment, and everything in between.

This tight information loop, fast and efficient communication between themselves, the driver, and dispatch is the reason these ride sharing and taxi apps are so popular. And that tight information loop requires realtime technology to make it all possible.

Examples: Lyft, Sidecar, Uber, GetTaxi, Flywheel

Sports Score Applications: Updates as they happen

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Static or slow sport applications can’t emulate the fast-paced action of actually viewing a live sporting event. To create this user experience, there’s needs to be information pushed to the user as quickly and often as possible. A simple clock and score board that updates every 10-20 seconds doesn’t have the real life feel and speed it needs to capture the attention of its users.

Realtime technology has changed that. Information is now pushed as it happens, to thousands of users simultaneously, anywhere in the world. These apps no longer just update the score and time, but rather are fully featured applications for out-of-stadium audience interaction. This includes collaborative features like polls and trivia, social feeds, live blogging, and live statistics. The app obviously won’t completely emulate the feeling of watching a live sporting event in the flesh, but it is changing the way that somebody out of stadium can experience a live sporting event entirely from their phone.

Examples: Manchester City FC Match Day Centre, ScoreCenter

Online marketplaces: Emulating a real life auction house

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If you remember the early days of eBay, you probably pulled your hair out with the frustrations of the last 5 minutes of a heated bid war, repeatedly tapping ‘refresh’ to see if you were still the highest bidder. Then you refresh again, the auction is over, and you’ve been outbid. A static bidding application doesn’t mimic the excitement of a real life auction, and more importantly doesn’t enable users to bid rapidly with one another for an item.

“Behavioral emails are one of best ways to capitalize on in-app activity,” said Dane Lyons, Founder and CTO of Knowtify.io, the smart email engagement platform. “People really appreciate a brand that provides the information they really need when they need it.”

Today, online auction houses need to push high volumes of data as quickly as possible. They may have hundreds or even thousands of buyers watching and bidding on a single item. Data stream networks can power this, no matter where each bidder is located across the globe. This creates a reliable, low latency connection between all the bidders, the auctioneer, and auction application, ensuring a smooth and solid bidding platform.

ExamplesTopHatter, Catawiki

Home Automation: Reliable and secure realtime signaling

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When a user presses a button on their phone to turn on a light, they expect that light to turn on as if they’re flipping a switch. Or when you cross over a certain geographical location in your vehicle, you expect your garage door to open and your house’s heater to turn on.

It seems as though every home appliance these days has an IP address. Home automation solutions are becoming increasingly popular, and our houses are getting smarter and smarter. To provide and power a full home automation product, speed, reliability and especially security are paramount requirements.

This is where realtime device signaling comes into play, a key component of any home automation product. Device signaling requires a system that is bidirectional, where updates are sent through a dedicated channel that can trigger events (such as a light turning on). This signaling is needed on both the send side and the receive side. Though low latency is key for this signaling, security and reliability are just as important. When the security of your home rests in an home automation solution, encryption and additional security features need to be a core feature of the application. This ensures that unauthorized users can’t access the home automation application.

When you lock the door from your smartphone, you want that door to lock every time, and you definitely don’t want somebody else to be able to unlock it.

ExamplesRevolv, Insteon

These are just a couple different types of web and mobile apps that reflect the exponential growth and reliance of realtime technology. We want information as it happens. And realtime technology delivers that.

Interested in learning more? Be sure to browse through a number of PubNub’s latest blog posts, as well as surf through our archive on the company’s realtime network here.

Control your connected devices with augmented cords


Inspired by a water hose, MIT’s Tangible Media Group wants you to control connected devices with their cords.


It happens all the time: You reach into your bag, pocket or desk to pull out your headphones. And, no matter how neatly they were wrapped up beforehand, the cords are a tangled mess. Pair this with the rise of wireless technologies, and you can see why they’ve gotten a bad rap throughout the years. However, what if those cables were used as an interface with your connected devices? Imagine if such things as tying knots, stretching, pinching and kinking the wire could actually control the flow of data and/or power of your gadgets.

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That’s what one joint research team, led by Philipp Schoessler of MIT’s Tangible Media Group and Sang-won Leigh of the Fluid Interfaces Group, has set out to do. Aptly called Cord UIs, it’s a project that wants to turn cords into a user interface and hopefully give them a meaning other than simply a nuisance.

“Cord UIs are sensorial augmented cords that allow for simple metaphor-rich interactions to interface with their connected devices. Cords offer a large underexplored space for interactions as well as unique properties and a diverse set of metaphors,” Leigh writes. “We also look at ways to use objects in combination with augmented cords to manipulate data or properties of a device. For instance, placing a clamp on a cable can obstruct the audio signal to the headphones. Using special materials such as piezo copolymer cables and stretchable cords we built five working prototypes to showcase the interactions.”

The Tangible Media Group’s latest paper explains that despite the intensive research on wireless technologies typically associated with the rise of the Internet of Things, cords aren’t going to entirely disappear for quite some time. In fact, those ubiquitous wires hold some unique properties, thereby making them an interesting and useful tangible interface. Among their most notable properties are their wide-range of materials and form factors, which range from flexible and spiral to flat and rigid. This enables them to potentially be employed to offload interactions from a device and to offer quick and eyes-free interactions.

“Moreover, one of the underlying principles of tangible interface design is to augment everyday objects with technology aimed at exploiting real-world metaphors. Most interactions we describe in this paper evolved from the idea to regard the cord as a water hose and data or power as water flowing in this water hose.”

The basis of the interactions stem strongly from the metaphor of looking at the cord as a hose, while the power and data are the liquid flowing through it. Furthermore, the researchers explored other analogies, such as “breaking a connection” and “pulling something out of something,” that create a strong conceptual model that would assist in making these interactions much relatable and easier to comprehend.

Subsequently, the team classified these cord actions into three categories: touch, knot and objects. In order to explore some of their proposed interactions, they devised five prototypes — each of which work by augmenting the entire or parts of a cord. The prototypes were all comprised of readily available materials, sensors and cables, while an Atmel based Arduino was used to program the cords and control the sensor readings.

Imagine if tightening a knot could dim a lamp; attaching a clip on a power cord could put a computer to sleep; squeezing a headphone cable could temporarily mute the earbuds; kinking a power strip’s cord could toggle it on/off; and, stretching a USB cord could safe-eject the hard drive. Here’s a look at the five different ways the researchers are looking to redefine those once “dumb” wires.

Lamps

Lamp

“To detect a knot in a cord, and use it to adjust the brightness of a lamp by altering its tightness, we embedded a Flexpoint 2.2-inch bend sensor into wrap-around isolation together with a four-strand cable. Two of the strands were used to read out the sensor data. The other two strands were used to power the lamp. We used the microcontroller to read out the analog resistance value and to control the brightness of the light accordingly.”

Laptops

Power

“We augmented a MacBook power cord with conductive polymer sandwiched between two sheets of heavy copper foil. When applying pressure the resistance between the two copper sheets decreases. Since the power cord doesn’t offer the possibility to send any signals to the laptop we decided to send a long pulse (1000ms) by switching the power cord on/off using a relay. Using AppleScript we listen for this rising-edge ‘signal’ by checking if the computer AC power is connected or not. We then issue the command to go to sleep or wake up.”

Headphones

Headphones

“We use conductive yarn that we wove into the fabric of braided cable sleeving. The microcontroller detects touch via a large resistor (~1 MOhm) placed in series, which responds to any resistance changes following contact with the human body and ground. It can also detect the amount of pressure that is applied to the cord, since the resistance is inversely correlated to the area of human skin touching the cord. By temporarily shorting ground to the microphone input on an audio cable we can toggle the pause/resume functionality in an iPhone. We chose to use capacitive sensing over pressure sensors to detect pinching, to avoid accidental triggering in through cable stress.”

Power Strips

PowerPlug

“Alongside the power cord we placed a Piezo Copolymer Coaxial Cable from Measurement Specialties to detect kinks and switch on/off the power strip. The piezo polymer generates a voltage that is proportional to the amount of compression or stretch that is put on it. Piezo cables are often times used in traffic counting. To switch the power on/off we implemented a relay into a power strip that is controlled by a microcontroller.”

Hard Drives

Cable

“For the easy-eject hard drive we augmented a stretchable cord with a stretch sensor (resistive rubber) that decreases its resistance when expanded. We use a a special stretchable cord which is often used in robotics where it can help to reduce a lot of wear and tear caused by the moving robots. This cable can usually only be stretched up to 30% of its original length but by removing the curled strands from their original sleeving and threading it in rubber tubing we increased the stretch to more than 50%. To interpret a stretch and eject the hard drive we used openFrameworks in combination with AppleScript.”

The team notes that another potentially interesting area for further exploration is the actuation of cords. Meaning, Cord UIs could be used as output rather than only input, which would allow for ambient, audio, visual or haptic feedback about events or interactions. This project goes to show that there’s no reason these cables can’t become smarter, much like everything else these days. In fact, a majority of the interactions the team has suggested with Cord UIs would be inexpensive and easy for companies today to implement. Interested? You can read the entire research paper here.

Open-source hardware is eating the world


Our good friend and Hackster.io founder Adam Benzion explores the latest advancements in open hardware and what it means for our future.


Open-source hardware has been making headlines in industry publications and tech communities for years, but only now is it finally enjoying the same mainstream adoption that the Creative Commons and open-source software have enjoyed for over two decades. With growing numbers of hardware designs publicly available to study, modify, distribute, and replicate, resistance is futile!

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Move Over Patent Trolls

Much like its immediate software relative, open-source hardware uses existing hardware design licenses rather than creating new ones, to co-innovate and share it forward. In a stark shift from the usually guarded patent world of hardware, we find a new environment for the sharing of ideas. Literally hundreds or thousands of hardware designs—circuit design, component integration, machines, tools, processors and practically anything that can be physically invented—are getting published and made available for anyone to use. There are many upsides to this, although it also seems to be encouraging more red-faced patent trolls to sue unsuspecting users of open-source hardware on Kickstarter and Indiegogo, because someone, some time ago, was already awarded a patent. (It’s just my opinion, but if you filed without the intention to ever build or share your invention, you deserve to get out-innovated.)

You’re Either In Or On The Way Out

Right now it seems like everyone is joining, but you might be less enthusiastic if you’re a Fortune 100 that established itself on the grounds of proprietary technology. Remarkably, however, many of the companies I would have bet on being slow in adapting into this new world are actually fully endorsing it. From Intel, to Atmel, Freescale, and TI, these silicon tankers have proved agile and responsive, powering most of the kits we all know and love (and maybe by doing so, they will start opening up some of their core chip designs?) Maybe it shouldn’t be surprising: They’ve been publishing reference designs for their boards for decades as a way to make it easy for customers to get started. And now they’re also learning from open-source electronics royalty like Arduino, while juggernaut creative hits like SparkFunSeeed Studio and Adafruit, show how to further adapt, share more, and be part of a community.

I’d rather build on the shoulders of giants, share everything we’ve learned, and learn a thing or two from others. At the end of the day, SparkFun is successful because of the products, value and service we deliver, not our IP portfolio.

Nathan Seidle Founder & CEO, SparkFun Electronics

And it doesn’t stop with electronics. Just take a look at Toyota’s CES 2015 announcement. The company is following the example of Tesla Motors, making all of its 5,680 patents related to fuel cell technology available, royalty-free, to anyone in hopes of driving more innovation. Sure, you can argue that all of this is done in the name of self-servitude: They save on R&D resources while broadening the market, and eventually sell more products as a result. Autodesk is also working on a similar initiative with Spark: an open platform that allows any hardware manufacturer, software developer or material scientist to automate, simplify and improve 3D printing. Regardless of the motivation, this is happening, and the beauty of it is that it taps the collective crowd for exponential brainpower and innovation.

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A Freeway Without Speed Limits

By distributing hard earned engineering IP via the Creative Commons Attribution and the GNU General Public License and a widespread “Copylefting” attitude, innovators are transforming the world of hardware creation at speeds we’ve never seen before. The implications reverberate across the playing field, affecting everyone from hardware hackers to major players, and beyond.

  1. Startups. With little to no hardware engineering experience, startups can now hack their way into building hardware prototypes, fully capable of connecting to the “internet of things”, skipping months and thousands of dollars traditionally associated with such creations.
  2. Community. Open-source hardware is creating new communities that share recipes of creation. For me this became a personal obsession. Myself and Ben Larralde, co-founders of Hackster, are helping people everywhere co-create and learn open-source hardware. We see a massive wave of hardware innovation resulting from this movement, with firmware, schematics and inventive combination of electronics being developed, shared, redesigned and shared again from every corner of the planet in speeds we never seen before.
  3. Kids. If you are a parent like me, you are starting to see how this movement is accelerating your child’s abilities to design complex creations. My daughter who is only 4 years old can assemble strangely beautiful hardware creations using littleBits and thinking through “what if” scenarios. What happens when she’s 10 and can actually build complex blocks using LittleBits version 8.0? Does she even buy hardware at Best Buy or just build it herself because it’s more fun and possible better? When everything is open, big changes are inevitable.

Hardware innovation is driven by demand chain not supply chain, and open hardware provides the creative engine.

Eric Pan, Founder and CEO of Seeed Studio

Why Is This Happening Now?

We’ve lived through many decades since the computer revolution, the invention of the microprocessor, and the mainstream Internet. Maybe it’s not a surprise that all of the technology required to create software and hardware has finally come together, simplified and affordable to almost anyone on earth. Today, all you need is free cloud computing account from Microsoft’s Azure, an Intel Edison or Spark’s new Photon, basic programming skills and an access to a 3D printer. Voila, you are well on your way to creating a basic, functioning, piece of hardware. Unfathomable even 5 years ago. When I built my first hardware company in 2010, much of the above was generally unavailable.

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Disrupted Again

Built on the heels of open-source software and the new sharing economy, open hardware is a disruptive evolution. It will create massive changes to how hardware innovation is co-created and monetized in rapid new cycles. It will shift the tight hold of old power that was jealously guarded by the few, to the new power which is open, participatory, and peer-driven, forceful as it surges.

But the real change in open-source hardware will come when you see a consumer product released as fully open-source — not something for programmers, hackers and hobbyists. The day that Samsung release a phone or a GE a washing machine that ships open will be the signal that the value in hardware openness is here to stay.

This post was originally published on LinkedIn by Adam Benzion along with the help of Nathan Seidle, Tom Igoe, Sean Geoghegan and Eric Pan. You can also learn all about Hackster.io and explore a wide-range of the latest Maker projects here.

Report: 40% of business leaders expect the IoT to affect their organization in 3 years


 The IoT will have a significant or transformational impact on businesses over the next three years.


Nearly in 4 in 10 organizations expect the Internet of Things (IoT) to transform their business or offer significant new revenue and cost-savings opportunities over the next three years, according to a new study by Gartner. More so, the research firm found approximately 60% of enterprises believe the IoT will offer cost-saving opportunities in the long term.

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The survey, which was carried out in October 2014 among a Gartner-managed panel, was composed of 463 IT and business leaders who had knowledge of their organization’s IoT strategy. However, the research did find that many of their companies have not yet established clear business or technical leadership for their IoT efforts.

“The survey confirmed that the IoT is very immature, and many organizations have only just started experimenting with it,” explained Gartner Vice President Nick Jones. “Only a small minority have deployed solutions in a production environment. However, the falling costs of networking and processing mean that there are few economic inhibitors to adding sensing and communications to products costing as little as a few tens of dollars. The real challenge of the IoT is less in making products ‘smart’ and more in understanding the business opportunities enabled by smart products and new ecosystems.”

A useful indicator of the degree to which organizations are prepared for the IoT is whether they’ve identified technical and business leadership for their IoT efforts. The study found that less than one-quarter of respondents have established clear business leadership for the IoT, either in the form of a single organizational unit owning the issue or multiple business units taking ownership of separate IoT efforts.

“While a single leader for the IoT is not essential, leadership and vision are important, even in the form of several leaders from different business units,” said Steve Kleynhans, Gartner Research Vice President.

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Furthermore, just over one-third (35%) of respondents who expect the IoT to have a significant or transformational impact are often working for organizations have some form of established leadership in place. Many survey respondents felt that the senior levels of their organizations don’t yet have a good understanding of its potential impact; yet, it’s important to note that attitudes toward the IoT vary widely by industry. For example, board of directors’ understanding of the IoT was rated as particularly weak in government, education, banking and insurance, whereas the communications and services industries scored above-average ratings for senior executive understanding of the IoT.

Security and privacy are, unsurprisingly, top issues and industries dealing with intangibles were more concerned with security and privacy than those dealing with tangibles because many operate in very security-aware areas such as banking,” Jones added.

Last year, Gartner projected over 20% of enterprises will have digital security services for business initiatives using IoT devices by 2017. The firm also forecasted that the IoT will be comprised of 26 billion devices, generating over $300 billion in incremental revenue in the next five years. Not to mention, 50% of all IoT solutions will originate from startups less than three years old.

Nonetheless, Gartner did admit that experts will soon begin to emerge within enterprises. “We expect that over the next three years, more organizations will establish clear leadership, and more will recognize the value of some form of an IoT center of excellence because of the need to master a wide range of new technologies and skills,” Kleynhans concluded.

Interested in learning more? You can find the entire study from Gartner here. Meanwhile, you can discover the latest in the Internet of Things here.

Learn how to #InventAnything with littleBits


Ready to become a BITSTAR? littleBits has launched a self-guided, open curriculum for Makers.


As you’re probably well aware, littleBits is all about inspiring more people around the world to become Makers and not just consumers of technology. The company seeks to place the power of electronics into the hands of everyone with their easy-to-use, modular components that enable those just starting out to connect their projects to the Internet, program IFTTT recipes, and even create their own analog synthesizers. Taking their initiative of supporting DIYers’ journeys one step further, the New York-based startup has just launched a series of free online courses to help anyone around the world discover how to #InventAnything using littleBits.

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What’s more, the courses are entirely free, online, and in true Maker community fashion, open to anyone who wants to participate. It is peer-powered by P2PU, and you can follow the five week curriculum starting on February 23rd — or join in later if you want to go at your own pace. This program has been created to reach both those who are brand new to littleBits, as well as those with some experience points. At the end you will graduate with exclusive bitSTAR status, joining the leaders league of their community and unlocking a 20% discount. After all, who doesn’t love a little savings?!

How it works is relatively simply. The system is comprised of various tracks, which you can think of as departments in school. These include everything from the Internet of Things and hardware to music and design, or for those looking to dip their toes in the Maker waters, there is an entry-level basics session as well. Throughout the course, you will be introduced to various components such as the Arduino (ATmega32U4), MP3 (ATmega168) and servo (ATtiny25) modules to name a few, and how to incorporate them in your next project.

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As the littleBits team notes, most of the activity is designed to encourage peer-to-peer learning and takes place in their online discussion forum. If you haven’t used a forum before, don’t fret as their helpful team will guide you through the process.

Every Wednesday, Makers are invited to join a real-time hangout with other so-called bitsters. There, you can enjoy live networking, technical support, and perhaps even partake in some collaborative brainstorming. Each week, littleBits will also have special guests joining us for a fireside chat, including folks like Eric Rosenbaum of MaKey Makey, Dr. Mitch Resnick of MIT, and Ariel Waldman of NASA.

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Those participating in #InventAnything will have the opportunity to go beyond all the making and teach others in your local community how to channel their inner DIY spirit and make something great. At the end of the course, you will have the chance to devise your own playful event using littleBits, whether in your backyard or at your local makerspace. To celebrate the occasion, the team will host a global make-a-thon with everyone who took the course. Think of it like a virtual Maker Faire!

If you’ve read the blog post this far, we’re sure that you’re pretty excited to get started. If so, head over to littleBits to sign up. Weekly assigments will commence Feburay 23, but in the meantime, you can go ahead and introduce yourself in their forums as well as browse the various tracks. What a great idea to enable, inspire and connect with likeminded individuals. Let’s get to making!

Ready to wear sensor hubs


Majeed Ahmad explores the latest sensor hub offerings for wearable devices.  


By Majeed Ahmad

Atmel has beefed up its sensor hub offerings for wearable devices with SAM D20 Cortex M0+ microcontroller core to add more functionality and further lower the power bar for battery-operated devices. The SAM D20 MCUs offer ultra-low power through a patented power-saving technique called “Event System” that allows peripherals to communicate directly with each other without involving the CPU.

Atmel is part of the group of chipmakers that use low-power MCUs for sensor management as opposed to incorporating low-power core within the application processor. According to market research firm IHS Technology, Atmel is the leading sensor hub device supplier with 32 percent market share.

Sensor hubs are semiconductor devices that carry out sensor processing tasks — like sensor fusion and sensor calibration — through an array of software algorithms and subsequently transform sensor data into app-ready information for smartphones, tablets and wearable devices. Sensor hubs combine inputs from multiple sensors and sensor types including motion sensors — such as accelerometers, magnetometers and gyroscopes — and environmental sensors that provide light level, color, temperature, pressure, humidity, and many other inputs.

Atmel has supplied MCU-centric sensor hub solutions for a number of smartphones. Take China’s fourth largest smartphone maker, Coolpad, which has been using Atmel’s low-power MCU to offload sensor management tasks from handset’s main processor. However, while still busy in supplying sensor hub chips for smartphones and tablets, Atmel is looking at the next sensor-laden frontier: wearable devices.

SAM D20 Evaluation Kit

SAM D20 Evaluation Kit

Wearable devices are becoming the epitome of always-on sensor systems as they mirror and enhance cool smartphone apps like location and transport, activity and gesture monitoring, and voice command operation in far more portable manner. At the same time, however, always-on sensor ecosystem within connected wearables requires sensor hubs to interpret and combine multiple types of sensing—motion, sound and face—to enable context, motion and gesture solutions for devices like smartwatch.

Sensor hubs within wearable environment should be able to manage robust context awareness, motion detection, and gesture recognition demands. Wearable application developers are going to write all kinds of apps such as tap-to-walk and optical gesture. And, for sensor hubs, that means a lot more processing work and a requirement for greater accuracy.

So, the low-power demand is crucial in wearable devices given that sensor hubs would have to process a lot more sensor data at a lot lower power budget compared to smartphones and tablets. That’s why Atmel is pushing the power envelope for connected wearables through SAM D20 Cortex M0+ cores that offload the application processor from sensor-related tasks.

LifeQ’s sensor module for connected wearables.

LifeQ’s sensor module for connected wearables

The SAM D20 devices have two software-selectable sleep modes: idle and standby. In idle mode, the CPU is stopped while all other functions can be kept running. In standby mode, all clocks and functions are stopped except those selected to continue running.

Moreover, SAM D20 microcontroller supports SleepWalking, a feature that allows the peripheral to wake up from sleep based on predefined conditions. It allows the CPU to wake up only when needed — for instance, when a threshold is crossed or a result is ready.

The SAM D20 Cortex M0+ core offers the peripheral flexibility through a serial communication module (SERCOM) that is fully software-configurable to handle I2C, USART/UART and SPI communications. Furthermore, it offers memory densities ranging from 16KB to 256KB to give designers the option to determine how much memory they will require in sleep mode to achieve better power efficiency.

Atmel’s sensor hub solutions support Android and Windows operating systems as well as real-time operating system (RTOS) software. The San Jose–based chipmaker has also partnered with sensor fusion software and application providers including Hillcrest Labs and Sensor Platforms. In fact, Hillcrest is providing sensor hub software for China’s Coolpad, which is using Atmel’s low-power MCU for sensor data management.

The company has also signed partnership deals with major sensor manufacturers — including Bosch, Intersil, Kionix, Memsic and Sensirion — to streamline and accelerate design process for OEMs and ensure quick and seamless product integration.

Atmel-Sensor-Hub-Software-from-Hillcrest-Labs-Block-Diagram

Atmel Sensor Hub Software from Hillcrest Labs


 

This post has been republished with permission from SemiWiki.com, where Majeed Ahmad is a featured blogger. It first appeared there on February 4, 2015.  Majeed Ahmad is author of books Smartphone: Mobile Revolution at the Crossroads of Communications, Computing and Consumer Electronics and The Next Web of 50 Billion Devices: Mobile Internet’s Past, Present and Future. Majeed has a background in Engineering MS, former EE Times Editor in Chief (Asia), Writer for EC Magazine, Author of SmartPhone, Nokia’s SMART Phone.

 

Report: Half a billion wearables to be in use by 2019


Cisco projects an 18-fold jump in mobile traffic from wearable devices by 2019. 


While wearables are still undergoing a shift from niche to mainstream, Cisco predicts the rapidly-growing popularity of the devices will surge over the next few years. According to the company’s Visual Networking Index report, there will be more than half a billion wearable devices in use every day come 2019. Evident by the sheer volume of manufacturers both big and small seen throughout CES 2015, paired with the upcoming launch of the Apple Watch and the rising use in Android Wear devices, it seems inevitable that the world will soon enter a state of ubiquity when it comes to body-adorned technology.

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In fact, Cisco forecasts that 578 million wearable devices will be in use around the over the next four years, up from just 109 million last year. That’s a fivefold increase, but more enormously, the flooding of units will result in 18 times the amount of mobile data traffic. However, a majority of that information will filter through users’ smartphones. Global traffic from wearable devices will account for 1.1% of total mobile data traffic by 2019, compared to 0.6% at the end of last year.

Of course, Cisco’s number doesn’t just refer to smartwatches, it encompasses items like wearable cameras and scanners, smart glasses, heads-up displays, health monitors, fitness trackers, electronic clothing, and so forth. Still, considering that wearable technology is a relatively new genre, the notion that 578 million of them will be strapped onto people’s bodies in just four years time is rather impressive. Regionally, North America will have the largest regional share of wearables, with 33% share by 2019, while Asia Pacific will come in just below at 32%.

“The phenomenal growth in smarter end-user devices and M2M connections is a clear indicator of the growth of IoE, which is bringing together people, processes, data, and things to make networked connections more relevant and valuable,” Cisco explains. “Both M2M and wearable devices are making computing and connectivity very pervasive in our day-to-day lives.”

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In addition to the huge wearable increase, Cisco expects to see smartphone ownership continue to rise to 5.2 billion by 2019 — that’s nearly a billion more smartphone users than today. Naturally, as more people use the Internet on smartphones and wearables, data usage is also expected to rise dramatically. People used around just 30 exabytes of data in 2014, but that’s set to jump exponentially to 292 exabytes before 2020 arrives.

“Consider the impact that an 18-fold traffic growth could have on network architecture as myriad fitness trackers, smart watches, smart glasses, sports accessories and healthcare devices connect,” writes Rob Lloyd, Cisco President of Development and Sales. “Mind boggling? Maybe, but these consumer devices are just the tip of the iceberg when it comes to this explosion of connectivity. We expect the total number of connected things to reach 50 billion by 2020 – almost six times the forecast number of connected mobile and wearable devices combined.”

Indeed, almost half a billion (497 million) mobile devices and connections were added in 2014 alone, while global mobile devices and connections last year grew to 7.4 billion, up from 6.9 billion in 2013. Smartphones accounted for 88 percent of that growth, with 439 million net additions in 2014. In 2014, on an average, a smart device generated 22 times more traffic than a non-smart device.

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“But note one thing: this isn’t just about the Internet coping with a large volume of new connections. Networks need to get smarter so that they are capable of creating dynamic connections, delivering the right service to the right person or device, and identifying – from among the trillions of packets of digitized information flowing across them – the precise pieces of data which can keep a product delivery on time, win a customer or keep citizens safe,” Lloyd adds. “The network is the platform on which everything digital will connect.”

By the end of 2014, the number of mobile-connected devices will exceed the number of people on earth, and come 2019, there will be nearly 1.5 mobile devices per capita. Overall, there will be 11.5 billion mobile connections by this time. Of those, 8.3 billion will come from personal mobile devices such as smartphones, tablets and laptops. The remaining 3.2 billion connections will stem from M2M communications, which Cisco places smartwatches, wireless wearable cameras and fitness trackers in this category.

By 2019, Cisco predicts that more than 69% of the world’s population will use mobile devices.That’s around 5.2 billion people out of a forecasted population of 7.6 billion. As you can imagine, the increase in mobile users will lead to an uptick in global wireless data traffic, which Cisco anticipates a tenfold increase over the next four years. Last year global wireless data traffic tallied 30 exabytes. That figure should reach 292 exabytes by 2019, Cisco stated.

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More than half of all traffic from mobile-connected devices will be offloaded from to a fixed network by means of Wi-Fi devices and small-cell networks each month by 2019, the company believes.

“Much mobile data activity takes place within users’ homes. For users with fixed broadband and Wi-Fi access points at home, or for users served by operator-owned femtocells and picocells, a sizable proportion of traffic generated by mobile and portable devices is offloaded from the mobile network onto the fixed network… Our mobile offload projections include traffic from both public hotspots as well as residential Wi-Fi networks.”

Want to read more? You can access the entire study here. The evolution of IoT, including wearables and mobile devices, is now at a point that it will require a comprehensively redesigned approach to security threats in order to ensure its continuous growth and expansion. With the amount of data on the rise how can we be sure to secure the Internet of Streams?