Video: Playing ping-pong the Arduino way

Table tennis or ping-pong is a sport in which two or four players hit a lightweight ball back and forth using a table tennis racket. 

According to Wikipedia, the game originated in England during the 1880s, where it was first played among the upper-class as an after-dinner parlour game.

Ping-pong is probably the most enjoyable when played against a live opponent. However, an automated ping-pong platform is definitely a good choice for those looking to hone their skills with repetitive practice.

Take Alexander Sorokin, for example. A computer science major, Sorokin recently designed and built an automatic ping-pong ball machine prototype using an Atmel-based Arduino board and a number of VEX Robotics Design System components.

According to Makezine’s Sean Michael Ragan, the automated ping-pong platform features a ball bin, hopper and dual friction-wheel design.

It should be noted that Sorokin has also developed a special chess timer for the popular four-handed, two-board Bughouse variant.

Interested in learning more about Sorokin’s various projects, Arduino or otherwise? You can check out his official GitHub page here.

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