Devising a dead-icated Splatterhouse arcade game

Just in time for Halloween, Maker Clay Cowgill has devised a killer, interactive cabinet for the Splatterhouse Namco arcade machine he co-owns.

“I like video games, Halloween, and making ‘stuff,’ so this year I combined all three and created a ‘Dead-icated’ Splatterhouse arcade game,” Cowgill explains.

As the Hackaday crew reports, the Maker kicked off his Splatterhouse cabinet project by salvaging an old Williams Defender and coating the sides with a cocktail of drywall compound, sand and paint to achieve a stone texture.

Cowgill then fashioned some pink insulation foam into a tattered “wooden” frame for use as a monitor bezel, while strips of latex were molded to resemble torn flesh and placed along the boards.

“The control panel is yet another work of art: Clay 3D printed a life-size human femur for the game’s joystick, and converted the buttons to look like eyeballs,” .

The Maker decided to go beyond just the cosmetics and tapped into the game’s CPU with a customized daughterboard that detects a variety of game ‘state’ changes, such as player health, number of lives, game level and credits remaining.

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Indeed, the cabinet is equipped with an ATmega165 microcontroller (MCU) which reacts to these various in-game events and can be “software modulated for different effects if necessary” using four PWM outputs. For example, if a player takes heavy damage, red lights flash around the monitor, while inserting a coin or dying in the game causes a different set of LEDs behind the marquee to blink excitedly.

A serial port from the AVR MCU also streams the status of the in-game variables for debugging, Cowgill adds.

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Want to learn more? Check out all the details of this Cowgill’s Splatterhouse project here.

1 thought on “Devising a dead-icated Splatterhouse arcade game

  1. Pingback: Paying homage to the “Father of Video Games” Maker style | Bits & Pieces from the Embedded Design World

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