Jianan Li has designed a breadboard-based Tetris game built around two Atmel microcontrollers (MCUs). As the HackADay crew notes, Li’s breadboard Tetris creation is so impressive that it probably should be considered “wire artwork.” To be sure, the layout of the ‘board and circuits are as elegant as the carefully written code.
“There are two microcontrollers at work, each running the Arduino bootloader. The main chip is an [Atmel] ATmega328 which is responsible for monitoring the buttons and controlling game play,” writes HackADay’s Mike Szczys.
No matter which way you slice it, this is definitely one of the most stellar interpretations of Tetris we’ve seen over the years. As some of you may recall, Tetris is a modern digital classic originally designed and programmed by Alexey Pajitnov in the Soviet Union. The very first version of the game was released on June 6, 1984, while Pajitnov was working for the Dorodnicyn Computing Centre of the Academy of Science of the USSR in Moscow.
According to Wikipedia, the name “Tetris” was derived from the Greek numerical prefix tetra- (all of the game’s pieces contain four segments) and tennis, Pajitnov’s favorite sport.